Conjoint Gaming [Game On]

CG Gaming Section => GarrysMod => Topic started by: Cortez (Mr. T. FOO!) on November 27, 2013, 11:41:31 PM

Title: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on November 27, 2013, 11:41:31 PM
You guys asked for it and now you've got it. Conjoint Gaming's Trouble in Terrorist Town server now has donator benefits.

What you get from donating:
All of the weapons are purchasable at the traitor store for VIPs.

The Melon Cannon: It's a cannon... that shoots melons. This melon cannon can be deadly when used properly.

(http://i.imgur.com/MNzsyW0.png)

The Zombie Infector Rifle: It's a rifle that 'turns' your target into a zombie after 5 seconds.

(http://i.imgur.com/6FVmb7Y.png)

The Turtle Grenade: It's a grenade that explodes into vicious turtles that will attack anything in their path.

(http://i.imgur.com/UD7pX4B.png)

A VIP tag that is visible in the chat so that everybody knows how awesome you are. (If you have admin status you will not receive the tag.)

(http://i.imgur.com/7xgEy3o.png)

Finally, access to the votekick command for when admins aren't around. Note, if it is abused you can lose your donator status.

(http://i.imgur.com/PBvH69O.png)

How you get it:

Click the donations tab on the top right of your screen, right beside the logout tab, and then click 'make a donation'. Make sure it is visible. Once you've made the donation send me a PM with your STEAM ID so that I can give you status on the server.

How much it costs:

UPDATE: The minimum donation required to get VIP on the TTT server is now $10

Also note that this thread only pertains to the benefits that will be received on the TTT server and does not apply to the forums and/or other servers. Other benefits will be available for them as well in time.

Bladetwins - Last donated in November of 2013
Kwaurtz - Last donated in November of 2013
Otterfiend - Last donated in November of 2013
Powervix - Last donated in November of 2013
RalphORama - Last donated in December of 2013
Tendovvi - Last donated in December of 2013
Dylan - Last donated in December of 2013
Gamemaster90266 (kevin) - Last donated in December of 2013
Red - Last donated in December of 2013
Dbag - Last donated in December of 2013
Nucleartaco - Last donated in January of 2014


More coming soon!
Title: Re: Trouble in Terrorist Town VIP
Post by: forumguy69 on November 27, 2013, 11:48:31 PM
Omg, its happening!!!
Title: Re: Trouble in Terrorist Town VIP
Post by: HerpDerpMike on November 27, 2013, 11:50:44 PM
Very good stuff, hope this makes it more interesting for regulars and new players.
Title: Re: Trouble in Terrorist Town VIP
Post by: Billy on November 28, 2013, 12:03:43 AM
Can I donate now? I wanna donate now.
Title: Re: Trouble in Terrorist Town VIP
Post by: Guztav. on November 28, 2013, 05:41:19 AM
Good job
Title: Re: Trouble in Terrorist Town VIP
Post by: Finniespin on November 28, 2013, 07:07:06 AM
Nice!
Title: Re: Trouble in Terrorist Town VIP
Post by: Sniper no Sniping on November 28, 2013, 02:08:50 PM
I also just realized i'm VIP. Time to look at ways to nerf the new weps.
Title: Re: Trouble in Terrorist Town VIP
Post by: AbkaFlab on November 28, 2013, 02:16:41 PM
Can I donate in the form of csgo skins, I dont have paypal  ;D
Title: Re: Trouble in Terrorist Town VIP
Post by: theyankees213 on November 28, 2013, 02:27:35 PM
Let's keep it up the good work!
Title: Re: Trouble in Terrorist Town VIP
Post by: mjb627 on November 28, 2013, 03:01:32 PM
Can't wait for more stuff.
Title: Re: Trouble in Terrorist Town VIP
Post by: Leetgrain on November 28, 2013, 04:34:02 PM
Nearly done making a new weapon, don't know whether it'll be a donator or a random drop for everyone.
Title: Re: Trouble in Terrorist Town VIP
Post by: Sniper no Sniping on November 28, 2013, 04:35:44 PM
Nearly done making a new weapon, don't know whether it'll be a donator or a random drop for everyone.
Depends on it's power, fire rate, and recoil compare to the other guns on the map.
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 03, 2013, 05:34:31 PM
Okay, it's been almost a week and the CLs haven't said anything about this to me (big surprise) so I'm going to say that the minimum donation will be $10. Unless there are any objections VIP status will become available tomorrow.
Title: Re: Trouble in Terrorist Town VIP
Post by: HerpDerpMike on December 03, 2013, 05:38:42 PM
Like 3 people had VIP yesterday..?

Also, I think the minimum should be 5, due to a lot of other people like me who don't make much money. Also, most successful servers have a minimum donation of 5, just saying. You can check out other servers if you want an example, too.

$5.00 is easy to pay, not that much, but still adds up to support the servers.
Title: Re: Trouble in Terrorist Town VIP
Post by: Leetgrain on December 03, 2013, 05:42:05 PM
Yeah, it should be £5.00 minimum, and maybe higher for different things.
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 03, 2013, 05:46:10 PM
Yeah, it should be £5.00 minimum, and maybe higher for different things.

£5.00 =/= $5.00 CAD. The only reason I said $10 was because that was the last price suggestion I heard from the CLs. Also $10 really isn't that much when you consider that you are supporting the community more than you are just buying ingame content.
Title: Re: Trouble in Terrorist Town VIP
Post by: Kwaurtz on December 03, 2013, 06:12:23 PM
Did you finally add me btw?
Title: Re: Trouble in Terrorist Town VIP
Post by: theyankees213 on December 03, 2013, 06:33:30 PM
Yeah, it should be £5.00 minimum, and maybe higher for different things.

£5.00 =/= $5.00 CAD. The only reason I said $10 was because that was the last price suggestion I heard from the CLs. Also $10 really isn't that much when you consider that you are supporting the community more than you are just buying ingame content.

Do we count a donation as every server vip status? Because then look at as every server you play + forums for that 10 $ ( if other servers do donator benefits).
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 04, 2013, 05:29:41 PM
Yeah, it should be £5.00 minimum, and maybe higher for different things.

£5.00 =/= $5.00 CAD. The only reason I said $10 was because that was the last price suggestion I heard from the CLs. Also $10 really isn't that much when you consider that you are supporting the community more than you are just buying ingame content.

Do we count a donation as every server vip status? Because then look at as every server you play + forums for that 10 $ ( if other servers do donator benefits).

I assume that it will be like that, but it's up to the CLs I guess. VIP is now available for TTT. Updating the OP.
Title: Re: Trouble in Terrorist Town VIP
Post by: AlphaWeeaboo on December 04, 2013, 05:38:19 PM
Don't quote me on it but $10 should be all server VIP benefits.
Title: Re: Trouble in Terrorist Town VIP
Post by: Pillz on December 04, 2013, 05:45:52 PM
Don't quote me on it but $10 should be all server VIP benefits.

Yeah I believe we're working on a 10$ for VIP and then 50$+ for Senior VIP or whatever.
Title: Re: Trouble in Terrorist Town VIP
Post by: AlphaWeeaboo on December 04, 2013, 11:02:35 PM
$10 the month or forever?
If we do a monthly thing 10 seems a bit too much in my eyes.
Title: Re: Trouble in Terrorist Town VIP
Post by: Christovski on December 04, 2013, 11:22:48 PM
Not to shit on anyone's parade but...

How are those instakill weapons not just completely OP and make the game unfair for anyone who hasn't donated?  I can understand special cosmetic things, but paying for an advantage makes you just as bad as free-to-play games.
Title: Re: Trouble in Terrorist Town VIP
Post by: HerpDerpMike on December 04, 2013, 11:24:08 PM
How are those instakill weapons not just completely OP and make the game unfair for anyone who hasn't donated?  I can understand special cosmetic things, but paying for an advantage makes you just as bad as free-to-play games.
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 04, 2013, 11:28:13 PM
Not to shit on anyone's parade but...

How are those instakill weapons not just completely OP and make the game unfair for anyone who hasn't donated?  I can understand special cosmetic things, but paying for an advantage makes you just as bad as free-to-play games.

My biggest thing is there are people in CG who CONSTANTLY play TTT, meaning these guys almost always make a large amount of kills before dying, or can win the round for Traitors single handedly because of how much they've played. If they get into a gun fight with someone the other person is most likely dead no matter what.

Those same people are the ones most likely to donate for the "V.I.P" stuff meaning not only are they already good form hundreds upon hundreds of hours of play time, they've now got 3 guaranteed insta-kill weapons and two of them as far as I can tell leave no trace (Melon gun and Infector).

For those who Play ZPS with Doc.Mentalist you know how good he is with a magnum, if you're new or don't play often and you happen to be the zombie while he's got the magnum, you're fucked, there's no way you're going to win unless he runs out of ammo. These TTT "Perks" for donating are like giving Doc a Magnum with unlimited ammo, now he's basically guaranteed to win whenever he wants.

Honestly these "Perks" feel more like "Pay-to-Win" instead of a little bonus for donating.
Title: Re: Trouble in Terrorist Town VIP
Post by: Sniper no Sniping on December 04, 2013, 11:36:53 PM
This is why I suggested the "You can only by either the knife, the melon launcher, or the Zombie infector once per round" It makes it so that the maximum insta-kill you can have is 2 with the Melon Launcher, but it's also the most unreliable weapon.

It DOESN'T have to be the switch button like I previously suggested, but instead that if you buy a knife or one of the Donator Weapons (besides the turtle grenade since that thing is useless) then all of them go out of stock. (If we do that, put a disclaimer under the weapon descriptions in red so that donators don't get confused on why they bought a knife and now can't buy a zombie infector)
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 04, 2013, 11:40:20 PM
This is why I suggested the "You can only by either the knife, the melon launcher, or the Zombie infector once per round" It makes it so that the maximum insta-kill you can have is 2 with the Melon Launcher, but it's also the most unreliable weapon.

It DOESN'T have to be the switch button like I previously suggested, but instead that if you buy a knife or one of the Donator Weapons (besides the turtle grenade since that thing is useless) then all of them go out of stock. (If we do that, put a disclaimer under the weapon descriptions in red so that donators don't get confused on why they bought a knife and now can't buy a zombie infector)

Or if you want to keep the Infector as an Always weapon could you make it a guaranteed kill only if they were below say 30 health? That gives them a slight advantage for the donation that doesn't completely shit on everyone elses experience.
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 05, 2013, 12:22:46 AM
Zombie infector might need some changes but for Christ's sakes guys, this shit is just for fun. TTT isn't a competitive game, you're not "paying to win". The people that are actually good at the game, that actually can win by themselves, can do it without any T weapons whatsoever, let alone a cannon that shoots fucking melons. How about instead of instantly criticizing the concept we wait for the people that actually play on the server to give feedback. If it really is unbalanced then I will make changes, otherwise don't post here.
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 12:42:14 AM
Zombie infector might need some changes but for Christ's sakes guys, this shit is just for fun. TTT isn't a competitive game, you're not "paying to win". The people that are actually good at the game, that actually can win by themselves, can do it without any T weapons whatsoever, let alone a cannon that shoots fucking melons. How about instead of instantly criticizing the concept we wait for the people that actually play on the server to give feedback. If it really is unbalanced then I will make changes, otherwise don't post here.

How about you pull the stick out of your ass and accept some criticism on it? Hell I even made some suggestions afterwards on how to help balance it out. I used to play the game constantly and I still do every once and awhile so I'm pretty sure my opinion should be allowed just as much as everyone elses.

I never said the game was competitive, I'm saying you're letting players purchase an unfair advantage.
Title: Re: Trouble in Terrorist Town VIP
Post by: matthew on December 05, 2013, 12:52:28 AM
people are complaining about being 1 hit and what not but there are already normal weapons that are 1 hit like the deagle and scout and having those doesn't make the game unbalanced and either way even if they get the weapons that doesn't mean they can aim people can still fuck up shooting it and miss there target.
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 01:01:53 AM
people are complaining about being 1 hit and what not but there are already normal weapons that are 1 hit like the deagle and scout and having those doesn't make the game unbalanced and either way even if they get the weapons that doesn't mean they can aim people can still fuck up shooting it and miss there target.

Deagle and Scout aren't unbalanced because A) Anyone can get them B) They're only an an insta-kill if they're head shots.
Melon Cannon and Infector Rifle are insta-kills no matter where you hit and can only be accessed by the those who paid the Donation fee.
Title: Re: Trouble in Terrorist Town VIP
Post by: HerpDerpMike on December 05, 2013, 01:07:19 AM
Tic, you're taking things a little too serious. That's what donations are, perks. If the perks are too OP then Cortez will nerf them, give them a chance atleast. You just plain out raged at Cortez without even giving a lot of the other players input, lets just see how things roll out for the weapons.
Title: Re: Trouble in Terrorist Town VIP
Post by: Kountd0wn on December 05, 2013, 01:13:02 AM
From the time I've had on the server, and experienced people using the Melon Launcher (pretty much only Nexus and Cortez), it's caused nothing but laughs for the whole server. No one's complaining that it's OP, or is a "Pay to Win" weapon - it's a silly weapon that's fun to use, and fun to watch people use.
Pretty much the same thing for the Zombie Infector. If the majority of TTT players start complaining, and want it nerfed, Cortez will deal with it. But come on, it's a zombie gun. The only reason it's there is to give a twist to the server, and make people laugh, and it's doing a fine job with that. Besides, I'm almost certain that donators will buy it once or twice, just to check it out, and then never use it again.
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 01:15:47 AM
Tic, you're taking things a little too serious. That's what donations are, perks. If the perks are too OP then Cortez will nerf them, give them a chance atleast. You just plain out raged at Cortez without even giving a lot of the other players input, lets just see how things roll out for the weapons.

When someone comes in and basically goes "Shut up you don't play anymore so you shouldn't post here" when I've got valid reasoning behind my post, I'm going to get angry. I didn't come in and go "Lul this is gay" or "This is stupid don't do it" I came here and posted legitimate concerns and reasons for why I thought it might be unfair along with an example. He chose to blow me off on the grounds that "I don't play it" and then told me I wasn't allowed to post here.

Now we wait for the post where someone goes "You're derailing this thread!!!!1" When in actuality I'm just defending my posts.
Title: Re: Trouble in Terrorist Town VIP
Post by: Kwaurtz on December 05, 2013, 01:21:10 AM
How about who cares the game isn't balanced around being competitive. How about we embrace the fact we have something that is going give more incentive to donate. I think its ridiculous to argue about a weapon when so very few people actually have access to it right now/
Title: Re: Trouble in Terrorist Town VIP
Post by: Christovski on December 05, 2013, 01:28:44 AM
You might as well just throw in a points shop then if we want to unbalance the game
Title: Re: Trouble in Terrorist Town VIP
Post by: matthew on December 05, 2013, 01:31:23 AM
but really i have yet to see anyone complain about the weapons its all been fun with them when they where on so coming from someone who plays ttt regularly its not over powered
Title: Re: Trouble in Terrorist Town VIP
Post by: Billy on December 05, 2013, 01:35:02 AM
Tic, you're taking things a little too serious. That's what donations are, perks. If the perks are too OP then Cortez will nerf them, give them a chance atleast. You just plain out raged at Cortez without even giving a lot of the other players input, lets just see how things roll out for the weapons.

When someone comes in and basically goes "Shut up you don't play anymore so you shouldn't post here" when I've got valid reasoning behind my post, I'm going to get angry. I didn't come in and go "Lul this is gay" or "This is stupid don't do it" I came here and posted legitimate concerns and reasons for why I thought it might be unfair along with an example. He chose to blow me off on the grounds that "I don't play it" and then told me I wasn't allowed to post here.

Now we wait for the post where someone goes "You're derailing this thread!!!!1" When in actuality I'm just defending my posts.

When did Cortez say ANY of that? He didn't. You're taking from his post things that aren't even there. Why?
Title: Re: Trouble in Terrorist Town VIP
Post by: Kwaurtz on December 05, 2013, 01:35:41 AM
Tic, you're taking things a little too serious. That's what donations are, perks. If the perks are too OP then Cortez will nerf them, give them a chance atleast. You just plain out raged at Cortez without even giving a lot of the other players input, lets just see how things roll out for the weapons.

When someone comes in and basically goes "Shut up you don't play anymore so you shouldn't post here" when I've got valid reasoning behind my post, I'm going to get angry. I didn't come in and go "Lul this is gay" or "This is stupid don't do it" I came here and posted legitimate concerns and reasons for why I thought it might be unfair along with an example. He chose to blow me off on the grounds that "I don't play it" and then told me I wasn't allowed to post here.

Now we wait for the post where someone goes "You're derailing this thread!!!!1" When in actuality I'm just defending my posts.

When did Cortez say ANY of that? He didn't. You're taking from his post things that aren't even there. Why?

Thats what Tic does when he gets riled up, same way I get really angry and rage.
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 01:45:36 AM
Tic, you're taking things a little too serious. That's what donations are, perks. If the perks are too OP then Cortez will nerf them, give them a chance atleast. You just plain out raged at Cortez without even giving a lot of the other players input, lets just see how things roll out for the weapons.

When someone comes in and basically goes "Shut up you don't play anymore so you shouldn't post here" when I've got valid reasoning behind my post, I'm going to get angry. I didn't come in and go "Lul this is gay" or "This is stupid don't do it" I came here and posted legitimate concerns and reasons for why I thought it might be unfair along with an example. He chose to blow me off on the grounds that "I don't play it" and then told me I wasn't allowed to post here.

Now we wait for the post where someone goes "You're derailing this thread!!!!1" When in actuality I'm just defending my posts.

When did Cortez say ANY of that? He didn't. You're taking from his post things that aren't even there. Why?

How about instead of instantly criticizing the concept we wait for the people that actually play on the server to give feedback. If it really is unbalanced then I will make changes, otherwise don't post here.

I read that as "Don't critize it because you don't actually play" and at the very end he literally say "otherwise don't post here"

I used to play constantly and as I said before I'm stating my concerns I'm glad to hear its working. But if I think there might be a problem with something I'm not going to just wai and see I'm going to speak up, and If everything works out that's great.

Also shit doesn't need to be competitive for something unbalanced to ruin it.
I'm well fucking aware TTT is competitive, I'm also saying if I joined a server and noticed the same say 3 Traitors winning every round because they got a bunch of stuff for donating, I'd find a different server.

ZM severs used to do that with upgrades one person would have all sorts of unfair advantages that made it nearl impossible to beat them and that's why I'm stating my concerns here
Title: Re: Trouble in Terrorist Town VIP
Post by: HerpDerpMike on December 05, 2013, 01:49:16 AM
It's a new item, it has only brought good things so far to the server. It has also been quite populated (more then normal I should say). I think all these new things are good. Btw, tic they dont bring much as an advantage, you should just wait to see the downsides of the weapons.
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 02:02:03 AM
It's a new item, it has only brought good things so far to the server. It has also been quite populated (more then normal I should say). I think all these new things are good. Btw, tic they dont bring much as an advantage, you should just wait to see the downsides of the weapons.

And that's good to hear, but I'm going to voice my concerns in advanced about potential downsides before they come into focus.

If someone came up to you with a design for a completely new thing and you saw a potential problem with it, would you not speak up? Or would you just choose to sit and wait? Even if the person chooses not to head your advice and everything works that's good be happy for them, their idea worked. But if it fails horribly at least you didn't just sit on your concerns and watch someone crash and burn.
Title: Re: Trouble in Terrorist Town VIP
Post by: otterfiend on December 05, 2013, 05:10:18 AM
Okay, trying to put this thread back on track a bit from the arguments.

Zombie Infector: Probably needs to be nerfed a bit. Maybe something along the lines of percent chance to reveal the location of where it was fired for a set amount of time via a particle effect or something else similar. This would make it so you would have to be tactical with where you are when you shoot it, on the off chance it backfires. Not sure how difficult this would be to code, but it could work.

Melon launcher: Difficult to use for the most part, but instant kills. So it makes sense to keep it close to where it is.

Turtle Grenade: I don't see any real problem with it. It doesn't have a lot of application where you can stay stealthy and still get people killed with it, though. I consider it a joke weapon, for when you are the last T and have no chance to win anyways.
Title: Re: Trouble in Terrorist Town VIP
Post by: RalphORama on December 05, 2013, 11:53:00 AM
Okay, trying to put this thread back on track a bit from the arguments.

Zombie Infector: Probably needs to be nerfed a bit. Maybe something along the lines of percent chance to reveal the location of where it was fired for a set amount of time

If something could be added to it like the tracer the Machina in TF2 leaves, I think that would probably be a good balance.
Title: Re: Trouble in Terrorist Town VIP
Post by: Finniespin on December 05, 2013, 11:56:29 AM
How long should the smoke trail live?
Title: Re: Trouble in Terrorist Town VIP
Post by: Leetgrain on December 05, 2013, 12:30:59 PM
5/7 secs
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 12:54:33 PM
5/7 secs

How long should the smoke trail live?

Sounds good pretty good, what about sound? Would you guys think a nice bang to signify one has been used or a little more subtle so you have to be waiting for one to be used?
Title: Re: Trouble in Terrorist Town VIP
Post by: holydeath98 on December 05, 2013, 01:03:49 PM
I feel like a zombie scream would be better than a bang, just because of the big bertha already having a nice loud gunshot.

Also we need to make the melon launcher louder, for awareness purposes (and luls)
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 01:06:38 PM
I feel like a zombie scream would be better than a bang, just because of the big bertha already having a nice loud gunshot.

Also we need to make the melon launcher louder, for awareness purposes (and luls)

The Zombie sound actually sounds like it'd be incredibly cool and if you picked the right one (I'd say fast zombie dive sound) you could scare the shit out of an entire server at once.
Title: Re: Trouble in Terrorist Town VIP
Post by: DBag on December 05, 2013, 02:18:01 PM
Sweet now I need to add cortez to get this and have someone help me to become the est TTT player alive haha
Title: Re: Trouble in Terrorist Town VIP
Post by: RalphORama on December 05, 2013, 05:18:45 PM
If we want a nice loud sound for the melon launcher, I think it'd be pretty cool if it went "NNNLEEEEROOOY" from the Leroy Jenkins sound clip when you fired it.

Either that or some sound clip having to do with melons.
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 05, 2013, 05:59:15 PM
Thanks for calming down a bit, but I have to defend why I basically told you to not post here. You were criticising a concept which in this instance is wrong. I want criticism from the people that are playing on the server right now and experiencing how the weapons affect gameplay, I'm not going to preemptive nerf or possibly remove something.

I'll look at doing some stuff with the sounds when I get a chance and probably give the zombie thing a new skin so that it doesn't look like a regular gun.
Title: Re: Trouble in Terrorist Town VIP
Post by: Leetgrain on December 05, 2013, 06:01:16 PM
Again, it's pretty overpowered. Melon should at least be two hits body (still insta head) with less ammo. and maybe make the zombie rifle only affect dead bodies?
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 05, 2013, 06:03:02 PM
Again, it's pretty overpowered. Melon should at least be two hits body (still insta head) with less ammo. and maybe make the zombie rifle only affect dead bodies?

Melon launcher only has two shots now so that shouldn't be too bad. I like the idea of the infector only effecting people under 30 health but I'll have to take a look at the coding behind it before I can say if that will work.
Title: Re: Trouble in Terrorist Town VIP
Post by: Finniespin on December 05, 2013, 06:04:23 PM
And then if THAT fails, we can still try to dumb it down more.
Title: Re: Trouble in Terrorist Town VIP
Post by: Ðeath. on December 05, 2013, 06:05:12 PM
... it makes fart noises.


About reskin: If the reskin does happen, make sure that it doesn't take up slot '9' (really, 3), first. Being stuck with a traitor weapon and a secondary isn't something I'm fond of...

Melon Cannon has terribad accuracy (in my experience) and I haven't seen it as "OP" yet... Using it five times, I've gotten perhaps one or two kills.

I feel that if Zombie Rifle did affect dead bodies, it'd have to be capable of spawning fast zombies; zombies are really weak and slow.


Note: Why does everyone reply as I hit 'post'? Honestly, four times in a row.
Title: Re: Trouble in Terrorist Town VIP
Post by: Tictactoe360 on December 05, 2013, 06:57:06 PM
Thanks for calming down a bit, but I have to defend why I basically told you to not post here. You were criticising a concept which in this instance is wrong. I want criticism from the people that are playing on the server right now and experiencing how the weapons affect gameplay, I'm not going to preemptive nerf or possibly remove something.

I'll look at doing some stuff with the sounds when I get a chance and probably give the zombie thing a new skin so that it doesn't look like a regular gun.

I do apologize for going overboard in my first response, I've been running off very little sleep lately and it's the final two weeks of this College semester so I'm on edge. When I saw the "Don't post here" and felt that I was being blown off because I didn't play TTT that often I just snapped.
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 05, 2013, 07:26:03 PM
Thanks for calming down a bit, but I have to defend why I basically told you to not post here. You were criticising a concept which in this instance is wrong. I want criticism from the people that are playing on the server right now and experiencing how the weapons affect gameplay, I'm not going to preemptive nerf or possibly remove something.

I'll look at doing some stuff with the sounds when I get a chance and probably give the zombie thing a new skin so that it doesn't look like a regular gun.

I do apologize for going overboard in my first response, I've been running off very little sleep lately and it's the final two weeks of this College semester so I'm on edge. When I saw the "Don't post here" and felt that I was being blown off because I didn't play TTT that often I just snapped.

It's fine, I'm a little on the edge as well. End of November/beginning of November are hell :(

About reskin: If the reskin does happen, make sure that it doesn't take up slot '9' (really, 3), first. Being stuck with a traitor weapon and a secondary isn't something I'm fond of...

Slot 9 is the dna scanner slot? I'm confused at what you mean.

Ps the only reason it is that slot right now is because that is what it was originally and I didn't feel like changing it right away.
Title: Re: Trouble in Terrorist Town VIP
Post by: Sniper no Sniping on December 05, 2013, 07:29:04 PM
In my opinion, the Zombie rifle should work only when the victim is 60 HP or lower.

Think about it, how often do you see people with 30 or lower health? Not very often, maybe one person per round on average. Even then, a few shots from a normal gun would kill them, leaving the weapon pretty useless. You ALSO encounter the problem that it's just about impossible to tell whether somebody has 30 hp or 31, as both are marked as "Badly Wounded"

Now if it was 60 hp, you still have the disadvantage of less people being at 60 or lower, but it's much more likely than 30. PLUS you can EASILY tell when someone is at 60 or below, as that is when someone is labeled as "Wounded".
Title: Re: Trouble in Terrorist Town VIP
Post by: Leetgrain on December 05, 2013, 08:20:57 PM
In my opinion, the Zombie rifle should work only when the victim is 60 HP or lower.

Think about it, how often do you see people with 30 or lower health? Not very often, maybe one person per round on average. Even then, a few shots from a normal gun would kill them, leaving the weapon pretty useless. You ALSO encounter the problem that it's just about impossible to tell whether somebody has 30 hp or 31, as both are marked as "Badly Wounded"

Now if it was 60 hp, you still have the disadvantage of less people being at 60 or lower, but it's much more likely than 30. PLUS you can EASILY tell when someone is at 60 or below, as that is when someone is labeled as "Wounded".

Keep it so as it's still 30/35, but market it as only working it at near death. Simple fix.
Title: Re: Trouble in Terrorist Town VIP
Post by: Sniper no Sniping on December 05, 2013, 09:09:01 PM
In my opinion, the Zombie rifle should work only when the victim is 60 HP or lower.

Think about it, how often do you see people with 30 or lower health? Not very often, maybe one person per round on average. Even then, a few shots from a normal gun would kill them, leaving the weapon pretty useless. You ALSO encounter the problem that it's just about impossible to tell whether somebody has 30 hp or 31, as both are marked as "Badly Wounded"

Now if it was 60 hp, you still have the disadvantage of less people being at 60 or lower, but it's much more likely than 30. PLUS you can EASILY tell when someone is at 60 or below, as that is when someone is labeled as "Wounded".

Keep it so as it's still 30/35, but market it as only working it at near death. Simple fix.
That really doesn't solve anything, especially the fact that it makes the weapon borderline useless since its so situational.

whoops, meant to hit quote, not edit -.-
Title: Re: Trouble in Terrorist Town VIP
Post by: Cortez (Mr. T. FOO!) on December 05, 2013, 10:23:11 PM
In my opinion, the Zombie rifle should work only when the victim is 60 HP or lower.

Think about it, how often do you see people with 30 or lower health? Not very often, maybe one person per round on average. Even then, a few shots from a normal gun would kill them, leaving the weapon pretty useless. You ALSO encounter the problem that it's just about impossible to tell whether somebody has 30 hp or 31, as both are marked as "Badly Wounded"

Now if it was 60 hp, you still have the disadvantage of less people being at 60 or lower, but it's much more likely than 30. PLUS you can EASILY tell when someone is at 60 or below, as that is when someone is labeled as "Wounded".

Keep it so as it's still 30/35, but market it as only working it at near death. Simple fix.
That really doesn't solve anything, especially the fact that it makes the weapon borderline useless since its so situational.

Well isn't that the point? It's just for the lols :P
Title: Re: Trouble in Terrorist Town VIP
Post by: Sniper no Sniping on December 05, 2013, 10:25:42 PM
In my opinion, the Zombie rifle should work only when the victim is 60 HP or lower.

Think about it, how often do you see people with 30 or lower health? Not very often, maybe one person per round on average. Even then, a few shots from a normal gun would kill them, leaving the weapon pretty useless. You ALSO encounter the problem that it's just about impossible to tell whether somebody has 30 hp or 31, as both are marked as "Badly Wounded"

Now if it was 60 hp, you still have the disadvantage of less people being at 60 or lower, but it's much more likely than 30. PLUS you can EASILY tell when someone is at 60 or below, as that is when someone is labeled as "Wounded".

Keep it so as it's still 30/35, but market it as only working it at near death. Simple fix.
That really doesn't solve anything, especially the fact that it makes the weapon borderline useless since its so situational.

Well isn't that the point? It's just for the lols :P
Even so, the weapon would rarely even be able to be used "For the lols" since it's so uncommon that someone is below 35 hp.
Title: Re: Trouble in Terrorist Town VIP
Post by: Leetgrain on December 05, 2013, 10:31:46 PM
Not really uncommon, no... it's actually pretty damn common - well, 35-45. And anyway, knowing the stats maybe you should use it on people that are UNDER 35 HP? Y'know, near death, the likes... Food for thought.

if it's a T weapon, then can't you just, y'know... shoot them, burn them, the likes, so that you can turn them into a zombie? ._.
Title: Re: Trouble in Terrorist Town VIP
Post by: Sniper no Sniping on December 05, 2013, 11:17:27 PM
Not really uncommon, no... it's actually pretty damn common - well, 35-45. And anyway, knowing the stats maybe you should use it on people that are UNDER 35 HP? Y'know, near death, the likes... Food for thought.

if it's a T weapon, then can't you just, y'know... shoot them, burn them, the likes, so that you can turn them into a zombie? ._.
I don't think a lot of people have the time to shoot someone down to near death before switching to a one shot weapon to finish them off.
Title: Re: Trouble in Terrorist Town VIP
Post by: Leetgrain on December 05, 2013, 11:48:27 PM
Not really uncommon, no... it's actually pretty damn common - well, 35-45. And anyway, knowing the stats maybe you should use it on people that are UNDER 35 HP? Y'know, near death, the likes... Food for thought.

if it's a T weapon, then can't you just, y'know... shoot them, burn them, the likes, so that you can turn them into a zombie? ._.
I don't think a lot of people have the time to shoot someone down to near death before switching to a one shot weapon to finish them off.

That's why you stealth and don't be a derp. Get them down first in a manner where you're not in a heated battle, and tada.
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