This all sounds good. When we get a permanent minecraft server I'll help out.
Well this might be a seperate sever owned by me, I have no control over how the new one will be or what kind of plugins it will have. I have looked into funding one. I'm still debating this, also the reason why I put this topic up was to see if there was enough interest.
Whatever we do
hmm.. Perhaps spawn could be the median to the nations, we pick the most ideal location for it too. It could be a small NPC town, almost as primitive as possible, essentially the shambles that will encompass the nations. There would be farms and cow farms or whatever. Perhaps a surplus of stone weapons and sticks/torches in a chest, and someone can tend to supplying the spawn with bread and supplies.
No pvp in spawn, it's going to be perhaps 100-150ish blocks wide and long, and once te player feels ready they can explore the existing nations, or set out to start their own. We could call this an enterprenuer (no spell check), and they have to establish this with te existing kingdoms, starting a nation to close to another could cause one nation not to want the new one, and if you don't respect their request they could declare war on yyou before you even have anything built.
anyway, we could either have a small npc village, or just kind of a cross road with a house or two spotted along the roads, along with farms and the such up until the road meets at one of the nations. Spawn could be in a cave behind a waterfall, or we buld a massive tree that's hollowed out and etc..
Building behind a waterfall would be very impressive, but I would like to make a grand city for either the people who do not want to join a nation or whatnot. Either this could be at spawn or it could be somewhere central to the map.
Well you have to remember, the people who don't want to join a nation on a nation server, are ideally of the "Nomad" diplomacy and have no place settling down in a city to begin with. Ideally in a world with 3-4 different nations you can't have a neutral nation in the middle that has nothing really going on in it because all the hard work goes to the actual nations.
Everyone will change their spawn soon anyway, so we should put spawn in someplace in between it all, out of the way with basic supplies like some food, wood and stone. Perhaps we have spawn against an ocean port, or in a cave at the bottom of a waterfall with a clear view of an exit.
So that way when you first join our server there's already kind of a story set up, you just rode in on a boat and are embarking on this continent, or you've mysteriously washed up in a mystic land. Etc what the fuck ever, and we could just have a small kinda village built around that with farms or like I said, have empty houses with small farms scattered around the world on the way to the nation cities.
Head west along the coast and you eventually reach city A, follow the road through the desert and through a jungle to get to city B, ride a boat down a river through a cave and through some mountains to get to city C, and so on. It's just a matter of dealing with what land the server generates for us. Perhaps we could generate 3-5 worlds before we pick one, and so forth.
I CAN SEE IT ALL NOW