Conjoint Gaming [Game On]

CG Gaming Section => GarrysMod => Topic started by: Cortez (Mr. T. FOO!) on March 07, 2013, 11:08:59 PM

Title: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on March 07, 2013, 11:08:59 PM
Post your complaints about the TTT server here using the following format, (note that this is not the place for admin related complaints which belong in the Admin Abuse section):

Code: [Select]
What kind of complaint?: (Equipment, weapon, feature, model, etc.)
Why are you complaining?: (Give a brief explanation of why)
Suggested solution?: (Giving a solution will help make the proccess a lot faster)
Screen Shot: (take one if possible, if its an error show the actual error)

Please keep the complaints serious and make sure that it hasn't already been posted about.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Blackllama on March 07, 2013, 11:40:47 PM
What kind of complaint?: Map
Why are you complaining?: dm_supermarioworld is generally just a bad map. The people getting stuck in teleports is relatively annoying, but the main issue is the damage you take when you fall from the top. You take 50-75 damage for trying to go back to the main area. While you can try to avoid going up there, if you spawn up there you're screwed.
Suggested solution?: Remove the map.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Old Crow on March 08, 2013, 12:18:26 AM
Stickied for greater justice.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 08, 2013, 12:42:15 PM
What kind of complaint?: Missing Headcrab Launcher
Why are you complaining?: It's supposed to be there but it hasn't been since GMod 13.
Suggested solution?: Re-add it.

What kind of complaint?: Missing Pain Station
Why are you complaining?: It's supposed to be there but it hasn't been since GMod 13.
Suggested solution?: Re-add it.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 08, 2013, 06:16:33 PM
What kind of complaint?: Vintar is a waste of a credit
Why are you complaining?: Because the accuracy / fire rate / clip size / recoil is shit compared to the scout
Suggested solution?: If nothing else, atleast buff the accuracy to the scout level, thanks.. Or change the whole package to what it used to be, no one ever complained I swear to god and im christian.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Old Crow on March 08, 2013, 06:29:24 PM
Hye guys FYI this isn't a thread for discussion. Post complains and relevant information only please.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: caboose74 on March 08, 2013, 09:24:41 PM
What kind of complaint?: Weapon
Why are you complaining?: The flashbang disappears out of your hand when you throw it.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: AbkaFlab on March 10, 2013, 09:20:31 PM
What kind of complaint?: Map (ttt_countrytrain + ttt_forest_final)
Why are you complaining?: the majority of the server hates it yet theyre some of the most played maps
Suggested solution?: Remove from the rotation
Screen Shot:
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Skyguy (Team Mudkipz) on March 15, 2013, 10:58:44 PM
What kind of complaint?: Map (ttt_whitehouse_b2)
Why are you complaining?: whenever the elevator is used the server lags like crazy, and people are trolls who like lag for some reason
Suggested solution?: Remove the map
Screen Shot: N/A
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 16, 2013, 03:14:00 PM
What kind of complaint?: Map voting system is broken
Why are you complaining?: Sometimes when a map like "dm_richland" wins it changes to a random map because it doesn't exist. The real name of richland is dm_richland_notrap_b5.
Suggested solution?: No idea, remove the non existent maps from the vote and add the real ones.
Screen Shot: N/A
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: HailToTheKing on March 16, 2013, 07:56:21 PM
What kind of complaint? Vintar glitch
Why are you complaining? Today i bought a vintar on a T round on canyon and didn't get it and i didn't have a credit or any T equipment so i couldn't have bought something else. I didn't get the message saying that you got the T things or whatever it says :p
Suggested solution? Ask Tower to see if there's anything wrong with the Vintar coding to where sometimes you don't get it.
No screen shot :C
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 20, 2013, 03:26:59 PM
What kind of complaint?: Broken rearm script
Why are you complaining?: In cs_office_unlimited_oc you can only find some guns at the T and CT spawns.
Suggested solution?: Fix the rearm.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 21, 2013, 05:39:59 PM
What kind of complaint?: Frenchy is OP.
Why are you complaining?: The fire rate makes it OP.
Suggested solution?: Nerf the fire rate.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Inject OH 4 on March 21, 2013, 06:59:19 PM
What kind of complaint?: Frenchy is OP.
Why are you complaining?: The fire rate makes it OP.
Suggested solution?: Nerf the fire rate.
LOL!
In a game like TTT I believe it belongs.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on March 21, 2013, 07:38:17 PM
What kind of complaint?: Frenchy is OP.
Why are you complaining?: The fire rate makes it OP.
Suggested solution?: Nerf the fire rate.
LOL!
In a game like TTT I believe it belongs.

Then the old Vintar shall return too :P
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Kacey on March 22, 2013, 12:16:29 AM
What kind of complaint?: Map
Why are you complaining?: ttt_nexus has no guns
Suggested solution?: Remove the nexus map.
Nobody likes it.
There are no weapons.
It's way too easy for traitors even if the innos had guns.
It's fugly.
Screen Shot: (take one if possible, if its an error show the actual error)
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Jordan789 on March 23, 2013, 07:50:29 PM
What kind of complaint?: (Equipment, weapon, feature, model, etc.) Map, office unlimited
Why are you complaining?: Whenever the round switched from the end to the pre round, during the pre round, everyone is spectator, and when the round starts, you spawn wherever you were when you were spectator when the round starts.
Suggested solution?: (Giving a solution will help make the proccess a lot faster) Remove the map or fix it.
Screen Shot: (take one if possible, if its an error show the actual error)
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on March 23, 2013, 08:01:48 PM
What kind of complaint?: (Equipment, weapon, feature, model, etc.) Map, office unlimited
Why are you complaining?: Whenever the round switched from the end to the pre round, during the pre round, everyone is spectator, and when the round starts, you spawn wherever you were when you were spectator when the round starts.
Suggested solution?: (Giving a solution will help make the proccess a lot faster) Remove the map or fix it.
Screen Shot: (take one if possible, if its an error show the actual error)

Should be fixed now, I uploaded a rearm script that Ashes made for me and it didn't have any playerspawns.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Old Crow on March 24, 2013, 08:56:57 PM
What kind of complaint?: Server tweak
Why are you complaining?: The server changes maps much too fast after the last round is played. It doesn't allow admins any time to get damagelogs
Suggested solution?: We need at least a five to ten second delay before the map changes after the last round.
Screen Shot: N/A
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: UnknownError on March 28, 2013, 11:36:49 PM
What kind of complaint?: Feature-Map Vote

Why are you complaining?:The current model allows the same maps to be played over and over again. Mainly the two versions of 67th way. New players join and we only play 67th or Canyon. Especially when the server crashes frequently, we go back to Canyon or 67th. It's an endless cycle.

Suggested solution?:If there is a way try to improve it so you can't play map "x" this many times in a day. That would be great. Otherwise I suggest scrapping it all together.

Screen Shot: N/A
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Old Crow on March 29, 2013, 12:03:35 AM
Cleaned it up for ya Unknown, could barely read it.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on March 29, 2013, 12:12:19 AM
I've sent a word out to Towersheep about this. I would've like to have another mapvoting pluggin last weekend but there have been some difficulties. Thanks for the feedback though.

Ps. This thread is not for discussion, just complaints.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Sniper no Sniping on March 29, 2013, 05:28:40 PM
What kind of complaint?: Bridge Prop on Crummycradle
Why are you complaining?: Ghosts instakill anyone that gets near the fallen bridge by spinning it
Suggested solution?: Remove the prop
Screen Shot:
There are 2 bodies in the backround, both were instant killed by the bridge.(http://cloud-2.steampowered.com/ugc/558718931560027797/67AF0A5AFEC9871742D3260A5EE44A36BA024A8E/)
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Sniper no Sniping on March 29, 2013, 06:39:36 PM
What kind of complaint?: Basement doors in 67thWay
Why are you complaining?: They intersect each other causing one to not close.
Suggested solution?: Remove the door that leads to the ladder (Whats the point of that door anyways?)
Screen Shot:
(http://cloud-2.steampowered.com/ugc/558718931561558976/F6B31911AD60EE8D6144D33ABDE35A305949A238/)
Notes: This has gotten me killed a lot because I try to back off into the hallway and close the door to teleport, but the door won't close and I get shot in the face.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Ashes Relandi on March 29, 2013, 07:05:33 PM
What kind of complaint?: New Map voting system
Why are you complaining?: It changes the map on the last round instead of setting it.
Suggested solution?: Change some parts of the script so it sets the map instead of changing it OR have the vote the end of the last round.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: nucleartaco on March 29, 2013, 09:22:24 PM
What kind of complaint?: New voting system
Why are you complaining?: It is too big for smaller resolutions
Suggested solution?: If possible make it smaller
Screen Shot: http://steamcommunity.com/sharedfiles/filedetails/?id=135227293
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on April 16, 2013, 04:04:35 PM
What kind of complaint?: Missing map - Richland
Why are you complaining?: Pretty sure it's not in the map vote at the end of the map.
Suggested solution?: Add it.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on April 16, 2013, 05:21:07 PM
What kind of complaint?: Missing map - Richland
Why are you complaining?: Pretty sure it's not in the map vote at the end of the map.
Suggested solution?: Add it.

I've had difficulty finding a version of Richland that doesn't lag the server, notrap is currently on there but it doesn't show up on the map vote list for some reason. If you can find a version that does work a link would be appreciated.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: oobla37 on April 20, 2013, 06:03:49 AM
What kind of complaint?: Weapon (masterkey)
Why are you complaining?: Because it sucks, slippy.
Suggested solution?: Make it better. 6 Shots, non replenish-able. Lower damage AND fire rate then the normal shotty. It's absolutely terrible, and it costs a credit.
Screen Shot: (take one if possible, if its an error show the actual error)
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on April 20, 2013, 11:21:19 AM
What kind of complaint?: Weapon (masterkey)
Why are you complaining?: Because it sucks, slippy.
Suggested solution?: Make it better. 6 Shots, non replenish-able. Lower damage AND fire rate then the normal shotty. It's absolutely terrible, and it costs a credit.
Screen Shot: (take one if possible, if its an error show the actual error)

It's not supposed to be a weapon that you go around and kill everyone with, it's meant for breaching rooms plus it has the same damage and firerate as the normal shotty.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Mercy on April 20, 2013, 11:59:29 AM
What kind of complaint?: Feature-Map Vote

Why are you complaining?:The current model allows the same maps to be played over and over again. Mainly the two versions of 67th way. New players join and we only play 67th or Canyon. Especially when the server crashes frequently, we go back to Canyon or 67th. It's an endless cycle.

Suggested solution?:If there is a way try to improve it so you can't play map "x" this many times in a day. That would be great. Otherwise I suggest scrapping it all together.

Screen Shot: N/A

+1
What kind of complaint?: Map voting
Why are you complaining?: I hate playing the same maps e.g. 67th way, lost temple, rooftops and crummycradle are frequently chosen.
Suggested solution?: After playing a map that map should be removed from the voting process for at least 2-3 map changes. This allows other maps to be played and stops relentless map spam.

Additional Note: I was unsure whether this thread was open to debate as it wasn't referred to. And only posted something about the same map to give my personal solution to the problem.  :)
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Xenomorph on April 23, 2013, 05:21:04 PM
What kind of complaint?: Huge OP
Why are you complaining?: Its too fucking op... 4 shots and your dead.
Suggested solution?: Either nerf it or atleast remove most of the ammo...
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Ashes Relandi on April 23, 2013, 07:32:14 PM
What kind of complaint?: RTV system
Why are you complaining?: People keep calling an rtv because they don't like "Said" map. Which causes a continuous map change
Suggested solution?: Disable RTV script for one map after a rtv is passed so it doesn't cause a continuous map change every 2 rounds of a map.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Phoenix on April 24, 2013, 02:34:34 PM
What kind of complaint?: Equipment Traitors
Why are you complaining?: the 1 credit start Severly limits traitors in the choise what they can make, like i always try to have Armor + knife or TMP/silent pistol to give me a small advantage over people without making me suspisous, but this also makes the round longer because people want to have a certain gear before they go rushing in combat.
Suggested solution?: Give the Traitors 2 credits instead of 1 or give them 1 Passive item(most used is Armor) on the begin of the round
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Blackllama on April 29, 2013, 02:05:10 AM
What kind of complaint?: Shotgun Model
Why are you complaining?: The texture doesn't download.
Suggested solution?: Might be a fastdl issue, not sure.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on May 22, 2013, 04:50:36 PM

What kind of complaint?: Gamemode fucking broken to shit
Why are you complaining?: Cant play with people called label and the scoreboard being just the top person.
Suggested solution?: Revert back to old TTT now.

THis is one of them. THe other had to do with the row and the other file I forgot what it is called but it needs fixing now.
[ERROR] gamemodes/base/gamemode/cl_voice.lua:40: attempt to call method 'VoiceVolume' (a nil value)
  1. unknown - gamemodes/base/gamemode/cl_voice.lua:40

Seems to be working fine, screenshots anyone?
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on May 22, 2013, 07:03:46 PM

What kind of complaint?: Gamemode fucking broken to shit
Why are you complaining?: Cant play with people called label and the scoreboard being just the top person.
Suggested solution?: Revert back to old TTT now.

THis is one of them. THe other had to do with the row and the other file I forgot what it is called but it needs fixing now.
[ERROR] gamemodes/base/gamemode/cl_voice.lua:40: attempt to call method 'VoiceVolume' (a nil value)
  1. unknown - gamemodes/base/gamemode/cl_voice.lua:40

Seems to be working fine, screenshots anyone?

Works just fine delete dis after you've seen it.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Xenomorph on May 22, 2013, 09:29:22 PM

What kind of complaint?: Gamemode fucking broken to shit
Why are you complaining?: Cant play with people called label and the scoreboard being just the top person.
Suggested solution?: Revert back to old TTT now.

THis is one of them. THe other had to do with the row and the other file I forgot what it is called but it needs fixing now.
[ERROR] gamemodes/base/gamemode/cl_voice.lua:40: attempt to call method 'VoiceVolume' (a nil value)
  1. unknown - gamemodes/base/gamemode/cl_voice.lua:40

Seems to be working fine, screenshots anyone?

No screenshots but it seems to work now.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Tendovvi on May 23, 2013, 02:49:02 PM
What kind of complaint?: Missing Semtex
Why are you complaining?: We used to have it but GMod 13 took it along with the other guns like GG, Headcrabs, Pain station, still missing em btw :p
Suggested solution?: Add them back.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: energizer on May 31, 2013, 02:44:12 PM
What kind of complaint?: weapon,scope of vintar BC
Why are you complaining?: when you are scoping the Vintar,the barrel is in the scope and it is making scoping experience suck
Suggested solution?: maybe make how it is scoped like the old vintar?
Screen Shot: N/A but will do if can
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: TheDarkness73 on June 22, 2013, 03:29:15 AM
What kind of complaint?: Last Words
Why are you complaining?: Last Words are really overpowered, being relied on way too much and can make the Traitor's job much harder than usual
Suggested solution?: Keep last words, but have it so rather than it appearing in the chat, the body must be seen to be able to see someone's last words. This makes it so people have more incentive to check bodies, and it isn't instant KOS on a traitor 5 seconds in the game when they knife someone.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: caboose74 on July 02, 2013, 05:40:14 PM
What kind of complaint?: (Equipment, weapon, feature, model, etc.) weapon vulcan
Why are you complaining?: (Give a brief explanation of why) it's so powerful  , everyone is buying  this weapon and you can murder anyone in less then a sec
Suggested solution?: (Giving a solution will help make the proccess a lot faster) remove it or  it need some serious balance
Screen Shot: (take one if possible, if its an error show the actual error)
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Davey on July 03, 2013, 01:58:30 AM
Got myself a CG account just to inform YOU, CORTEZ, of this SERVER-RUINING bug. (it's srs bsns)

What kind of complaint?: Server
Why are you complaining?: Client disconnects frequently with a "Client timed out" error box. It's been happening once every ~1-3 rounds.
Suggested solution?: Not sure, I don't run a server.
Screen Shot: Don't have one, but the screen I get is just a text box saying "Client timed out"

Not sure if this is CG specific, you guys are the only gmod server I play on regularly <3

Edit: It definitely wasn't a problem on my end, literally everyone on the server was getting the error constantly last night.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: TowerSheep on July 03, 2013, 10:56:59 AM
Got myself a CG account just to inform YOU, CORTEZ, of this SERVER-RUINING bug. (it's srs bsns)

What kind of complaint?: Server
Why are you complaining?: Client disconnects frequently with a "Client timed out" error box. It's been happening once every ~1-3 rounds.
Suggested solution?: Not sure, I don't run a server.
Screen Shot: Don't have one, but the screen I get is just a text box saying "Client timed out"

Not sure if this is CG specific, you guys are the only gmod server I play on regularly <3
This sounds like a local error. Send me a private message and I'll try to help ya out. I'll also double check the server when I get home to ensure it is not server side.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: theyankees213 on July 03, 2013, 11:39:06 AM
Got myself a CG account just to inform YOU, CORTEZ, of this SERVER-RUINING bug. (it's srs bsns)

What kind of complaint?: Server
Why are you complaining?: Client disconnects frequently with a "Client timed out" error box. It's been happening once every ~1-3 rounds.
Suggested solution?: Not sure, I don't run a server.
Screen Shot: Don't have one, but the screen I get is just a text box saying "Client timed out"

Not sure if this is CG specific, you guys are the only gmod server I play on regularly <3
This sounds like a local error. Send me a private message and I'll try to help ya out. I'll also double check the server when I get home to ensure it is not server side.

When i was on last night this happened to tons of people. Every round about 2 or more would time out.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Ðeath. on July 03, 2013, 05:54:47 PM
Got myself a CG account just to inform YOU, CORTEZ, of this SERVER-RUINING bug. (it's srs bsns)

What kind of complaint?: Server
Why are you complaining?: Client disconnects frequently with a "Client timed out" error box. It's been happening once every ~1-3 rounds.
Suggested solution?: Not sure, I don't run a server.
Screen Shot: Don't have one, but the screen I get is just a text box saying "Client timed out"

Not sure if this is CG specific, you guys are the only gmod server I play on regularly <3
This sounds like a local error. Send me a private message and I'll try to help ya out. I'll also double check the server when I get home to ensure it is not server side.

When i was on last night this happened to tons of people. Every round about 2 or more would time out.

This, It's happened quite a bit last night.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: supermichael777 on July 03, 2013, 06:10:16 PM
yeah this is a new bug with the server although the crash and reboot has vanished
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on July 03, 2013, 06:37:40 PM
Moderator Comment Do not post comments on complaints unless it has something to add.

I'm not sure what's causing this, if it keeps up I'll ask the server provider about it.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: lilg0218 on July 03, 2013, 07:26:39 PM
Do not post comments on complaints unless it has something to add.

I'm not sure what's causing this, if it keeps up I'll ask the server provider about it.

Not a CG issue. its a gmod glitch I believe It was happening to me on Gmod Flood last night.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Old Crow on July 05, 2013, 02:26:50 PM
What kind of complaint?: Vulcan
Why are you complaining?: It needs to have some limitations implemented
Suggested solution?: Simply add what use to be the old limits. You can't drop it or switch from it, and once you run out of ammo your screwed. You also used to be slowed down but I don't think that was as big an issue as not being able to switch weapons or run out of ammo.
Screen Shot: N/A
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on July 05, 2013, 03:01:05 PM
What kind of complaint?: Vulcan
Why are you complaining?: It needs to have some limitations implemented
Suggested solution?: Simply add what use to be the old limits. You can't drop it or switch from it, and once you run out of ammo your screwed. You also used to be slowed down but I don't think that was as big an issue as not being able to switch weapons or run out of ammo.
Screen Shot: N/A

Yeah, Crow you're drunk, go home. You can't drop or swich from it and you can only shoot it while walking.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Muffins on July 14, 2013, 05:37:07 PM
What kind of complaint?: Equipment
Why are you complaining?: The famas doesn't reload...It give the animation but it doesnt put any bullets in it.
Suggested solution?: Fix it :P
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: (=CG=) Scooby on August 17, 2013, 04:58:30 PM
What kind of complaint?: MAP TTT_bunker
Why are you complaining?: The elevator on that map is broken and causes everyone that goes on it to die.
Suggested solution?: Remove map or fix the elevator.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: nucleartaco on August 24, 2013, 07:51:31 PM
What kind of complaint?: Fix vintar, G2 contender and frenchy skin not being downloaded
Why are you complaining?: Server won't download the textures for players
Suggested solution?: N/A
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on August 25, 2013, 02:16:00 PM
What kind of complaint?: Fix vintar, G2 contender and frenchy skin not being downloaded
Why are you complaining?: Server won't download the textures for players
Suggested solution?: N/A

You're the first person that's every complained about this so unless this is something that just started happening in the last two days it's a clientside problem.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: crovv on August 25, 2013, 05:40:11 PM
Actually yeah the server won't download the textures for players... Vintar, G2 contender, Frenchy and the vulcan too.

I can vouch for this. We had a player last night who just started playing, didn't even download CSS yet, and the only textures he was missing were for the "minigun", Vintar, and other custom weapons.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on August 25, 2013, 06:26:37 PM
Actually yeah the server won't download the textures for players... Vintar, G2 contender, Frenchy and the vulcan too.

I can vouch for this. We had a player last night who just started playing, didn't even download CSS yet, and the only textures he was missing were for the "minigun", Vintar, and other custom weapons.

It would seem that the materials folder completely dissapeared from the server which could explain the problem, although it is strange for that to be the cause and for nothing else to be broken by this. It is being uploaded now so hopefully that will fix it.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Mr.Soap on August 25, 2013, 06:36:16 PM
I Really Don't like the New Textures for the guns. I would like to have the old textures back for the guns. That's the only thing I would like.
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Ðeath. on August 26, 2013, 07:24:49 PM
What kind of complaint?: Model
Why are you complaining?: Because it doesn't make too much sense (in my mind) how it works.
Suggested solution?: Change the shotgun model from the current model back to a pump-action (I believe it was a pump action, at one point?) That's about it.

(I'm aware Soap's complaining about the textures of the guns; I'm specifically wanting the shotgun model changed back.)
Title: Re: [Complaints 3.0] Trouble in Terrorist Town
Post by: Cortez (Mr. T. FOO!) on August 26, 2013, 08:18:31 PM
What kind of complaint?: Model
Why are you complaining?: Because it doesn't make too much sense (in my mind) how it works.
Suggested solution?: Change the shotgun model from the current model back to a pump-action (I believe it was a pump action, at one point?) That's about it.

(I'm aware Soap's complaining about the textures of the guns; I'm specifically wanting the shotgun model changed back.)

I asked tower to change the shotgun skin back to the old pump but he hasn't gotten around to it yet.
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