2k damage is easy as hell to do with last stand crits, especially if you can just run backwards and keep unloading on the Hale.
Can't we just use common sense to determine if the scout is wasting time or is trying to kill the Hale/HHHJR/Vangineer/CBS, if he is trying to kill the Hale then he is going to get raged, if he is just running around not doing any damage then we get to slay him. On top of that we have a 3 scout limit in place.
I can't comment on if its even possible to add a bleed effect to the last one standing, and if we did there is still the matter of bonk/mad milk/plain old medkits to heal the scout and it encourages camping as the hale, which is the last thing the we need.
Damn it people posting while I'm writing this shit. Crow if you have last stand crits a pistol shot does 45 damage, a clip has 12 bullets that means with one full clip a scout can do over 500 damage, that's more than most crappy soldiers and pyros manage with their whole lives.
I agree, so many times there are 2 or 1 scouts left, just shooting hale with his pistol when he has 4 or 5K of hp left, and if its not that they just run forever until they get caught.
Would be amazing if you pointed that 4/5k health out because finni was talking about 2K. And this come back to my first point, lets just use common sense, if the scout is shooting at the hale then going for ammo while doing decent damage then let him until he gets raged. If he misses 11 out of his 12 bullets each time and keeps running around in circles then we tell him to man up and fight the Hale/whoever or get slain.2k damage is easy as hell to do with last stand crits, especially if you can just run backwards and keep unloading on the Hale.
Can't we just use common sense to determine if the scout is wasting time or is trying to kill the Hale/HHHJR/Vangineer/CBS, if he is trying to kill the Hale then he is going to get raged, if he is just running around not doing any damage then we get to slay him. On top of that we have a 3 scout limit in place.
I can't comment on if its even possible to add a bleed effect to the last one standing, and if we did there is still the matter of bonk/mad milk/plain old medkits to heal the scout and it encourages camping as the hale, which is the last thing the we need.
Damn it people posting while I'm writing this shit. Crow if you have last stand crits a pistol shot does 45 damage, a clip has 12 bullets that means with one full clip a scout can do over 500 damage, that's more than most crappy soldiers and pyros manage with their whole lives.
I'm talking about 4 or 5K not 2K. Sometimes I see scouts try to kill a hale with 10K and usually that scout is somebody that is not good, not somebody that is good at playing scout or epic, just a nobody that runs after he shoots one clip in the general direction of Hale.
It's fairly good for players to have more playtime rather than spectating.That's why I'm saying we use Rule#7 "Use common sense", if the scout is doing well the hale will rage him and he will die, everyone gets to play, if the scout/whoeverthefuckhappenstobealive isn't doing any damage at all and is just wasting time running away from the hale then we slay him and everyone gets to play.
That's a fairly [terrible/bad] rule (In my opinion).That's why we don't give admin rights to the kids, we have admins to enforce the rules, kind of the point of having admins wouldn't you say?
Like those kids know what "Common sense" is.