Conjoint Gaming [Game On]

CG Gaming Section => General Gaming Talk => Topic started by: oobla37 on December 09, 2013, 09:43:18 PM

Title: Project M: Amazing Smash Bros.
Post by: oobla37 on December 09, 2013, 09:43:18 PM
http://www.wired.com/gamelife/2013/12/project-m-super-smash-bros-mod/

Keep in mind this is a completely legal mod to download and install. It's not warranty voiding, and there's no console modding going on when you install it. It's legal because you must own a copy of the game to do it, and your console doesn't become a hacked system. It's free, 100% legal, and Nintendo hasn't stopped it for over a year.

Project M is a modification to Super Smash Brothers Brawl. It adds a couple characters, and many gameplay changes that are intended to BALANCE competitive play. This mod was created with the desire to make it fit for tournament and professional level play. They've come pretty dang close. The site has been given the hug of death right now, so it will be difficult to view it and look at the changes. It should clear up in a couple days as people get their 3.0 installed.
Title: Re: Project M: Amazing Smash Bros.
Post by: AlphaWeeaboo on December 09, 2013, 09:46:40 PM
I have been meaning to install this and play it.
Title: Re: Project M: Amazing Smash Bros.
Post by: Finniespin on December 10, 2013, 06:29:07 AM
The more you say "free" and "legal" I am beginning to doubt it more.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 10, 2013, 01:00:24 PM
See I love Smash Bros because its NOT a tournament style fighter, and instead something fun to beat the shit out of your friends in.

I'm also one of those people who always plays with items on because I am a chuck wagon.  I always play with 4 total characters in a fight (CPU controlled when necessary) and items on high so you constantly have to adapt and things are constantly randomizing around you, its so much fun, yeah you get cheap deaths sometimes (inevitably) but I find it to be much more fun overall :P

Cue all the raging of the fighting game purists, but I loathe fighting games so I don't care ;D
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 10, 2013, 01:38:05 PM
See I love Smash Bros because its NOT a tournament style fighter, and instead something fun to beat the shit out of your friends in.

I'm also one of those people who always plays with items on because I am a chuck wagon.  I always play with 4 total characters in a fight (CPU controlled when necessary) and items on high so you constantly have to adapt and things are constantly randomizing around you, its so much fun, yeah you get cheap deaths sometimes (inevitably) but I find it to be much more fun overall :P

Cue all the raging of the fighting game purists, but I loathe fighting games so I don't care ;D

zero items, 4 stock, 7 minutes or GTFO
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 10, 2013, 01:43:57 PM
zero items, 4 stock, 7 minutes or GTFO

Booooorrriiiiiiing.  Why don't you just go play street fighter or something instead
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 10, 2013, 01:57:14 PM
zero items, 4 stock, 7 minutes or GTFO

Booooorrriiiiiiing.  Why don't you just go play street fighter or something instead

Items far too OP in Brawl. For Melee they weren't too bad.
Title: Re: Project M: Amazing Smash Bros.
Post by: Leetgrain on December 10, 2013, 02:13:10 PM
Never had a wii, so only had melee. But my favourite fights were all percentage health (don't remember the mode name), in slowmo xP
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 10, 2013, 02:13:59 PM
zero items, 4 stock, 7 minutes or GTFO

Booooorrriiiiiiing.  Why don't you just go play street fighter or something instead

Items far too OP in Brawl. For Melee they weren't too bad.
I always have pokeballs on.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 10, 2013, 02:35:32 PM
"Items are OP" um Crow absolutely anyone can use items, half the gameplay is learning how to get to items before your opponents and use them well, I'm sorry you aren't good enough to master the game trollface

I mean seriously, there is so much more depth and flexibility to the characters and matches when items are added to the mix, you can't predict everything so you have to be able to react not just plan :P

Get gewd Crow.
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 10, 2013, 03:05:35 PM
No man, Items are just way too OP. Its not giving you an advantage, its handing nukes off to toddlers for shits and giggles.
They are too easy to use, and too many of them spawn. Just doesn't make for a fair fight, and I would wipe the floor with you Chris, with items off.
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 10, 2013, 03:07:51 PM
No man, Items are just way too OP. Its not giving you an advantage, its handing nukes off to toddlers for shits and giggles.
They are too easy to use, and too many of them spawn. Just doesn't make for a fair fight, and I would wipe the floor with you Chris, with items off.
I have more fun with some items on. Makes it more challenging. I only use Smashball and Pokeballs :P But I let AI use others.
Title: Re: Project M: Amazing Smash Bros.
Post by: Tictactoe360 on December 10, 2013, 03:16:56 PM
No man, Items are just way too OP. Its not giving you an advantage, its handing nukes off to toddlers for shits and giggles.
They are too easy to use, and too many of them spawn. Just doesn't make for a fair fight, and I would wipe the floor with you Chris, with items off.

If you want to see infinity the funniest thing in the game.
4 Computer Controlled Characters
Max Item Spawn Rate
Poke-Balls only

It's just a cluster fuck of pokemon all over the fucking place.
Bonus points if you have Lucario, Red and Jigglypuff to begin with
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 10, 2013, 03:17:46 PM
No man, Items are just way too OP. Its not giving you an advantage, its handing nukes off to toddlers for shits and giggles.
They are too easy to use, and too many of them spawn. Just doesn't make for a fair fight, and I would wipe the floor with you Chris, with items off.

I'm sorry Crow you keep talking all I hear is "I'm butthurt that I suck at using items and always lose with them on, so I shut them off and never learned how to ACTUALLY PLAY THE GAME"

edit: why don't you go play Dark Souls and turn off all the magic in the game because magic enemies are OP and you can't handle them.
or play War Thunder and turn guns off trollface
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 10, 2013, 11:55:16 PM
No man, Items are just way too OP. Its not giving you an advantage, its handing nukes off to toddlers for shits and giggles.
They are too easy to use, and too many of them spawn. Just doesn't make for a fair fight, and I would wipe the floor with you Chris, with items off.

I'm sorry Crow you keep talking all I hear is "I'm butthurt that I suck at using items and always lose with them on, so I shut them off and never learned how to ACTUALLY PLAY THE GAME"

edit: why don't you go play Dark Souls and turn off all the magic in the game because magic enemies are OP and you can't handle them.
or play War Thunder and turn guns off trollface

come on chris, let's keep away from personal attacks. Tournament rulings are no items, 4 stocks, 7 minutes. It's a different way of playing the game, and it's much more dependent on player skill than random item spawns, or at least the current agreement goes on. You could make the argument that you have to have skill  to use the items, and thusly the smash community was completely divided a couple years ago on items/no items. It currently sits at no items, but it could change. Regardless, don't bash another persons way of playing the game. That's something the smash community can agree on.
Title: Re: Project M: Amazing Smash Bros.
Post by: Pillz on December 10, 2013, 11:57:34 PM
I've run the installer and had it install to my SD card, but nothing shows up when it says it's done installing. Much confuse. Do you seriously NEED a 2Gig or less SD card? The smallest ones we have are 4Gig...
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 11, 2013, 12:00:02 AM
I've run the installer and had it install to my SD card, but nothing shows up when it says it's done installing. Much confuse. Do you seriously NEED a 2Gig or less SD card? The smallest ones we have are 4Gig...

Ok, you have brawl, right? run brawl with the sd card in your wii. And go to stage manager. if it doesn't launch, I'll show you what I did.
DOWNLOAD NoHOMEBREW, as I assume you won't be using any illegal methods to installing.
(http://i.imgur.com/aWTedUO.png)
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 11, 2013, 12:00:22 AM
SSB64 is one of my favorite games of all time. Melee was an amazing game, and Brawl sucks ass, so when I first found out about Project M, I was psyched as hell. Now that it's actually in what, 3.0? I've been watching videos and wishing I had a wii.

Oh, and yeah. Items are lame. Lame as hell. I'd prefer to beat someone myself than "oh look lol a hammer let me just grab this and instagib them"

And to be completely fair, Chris, if someone can beat you without items, I imagine someone would beat you even faster with them. Not saying you're bad; just an example.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 12:08:21 AM
Tournament rulings are no items, 4 stocks, 7 minutes.

Yeah this is why I think 'tournament play' is a joke.

I'm just having fun with Crow because he's so obsessed with no-item play, I'm a die hard Smash player (when I was a kid me and my best friend had over 300 hours in the original game) and I think no items is sily :P

Pretty sure in the first one you had to complete a ton of the game before you got access to change how much items spawned anyways
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 11, 2013, 12:12:04 AM
(http://i.imgur.com/9yM73lZ.jpg)



open up the nohomebrew zip file. inside, you'll find those files. move those to your sd card. mine is disk J.


eject that sucker, put it in your wii, and start up smash. once you do that, go to stage builder. it should launch. MAKE SURE YOU HAVE NO STAGES SAVED IN THE SAVE BUILDER. EVEN THE 3 PREMADES.
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 11, 2013, 12:12:39 AM
Tournament rulings are no items, 4 stocks, 7 minutes.

Yeah this is why I think 'tournament play' is a joke.

I'm just having fun with Crow because he's so obsessed with no-item play, I'm a die hard Smash player (when I was a kid me and my best friend had over 300 hours in the original game) and I think no items is sily :P

Pretty sure in the first one you had to complete a ton of the game before you got access to change how much items spawned anyways
Most items break the game. Like Smash balls and pokeballs.
Title: Re: Project M: Amazing Smash Bros.
Post by: Pillz on December 11, 2013, 01:09:17 AM
No my problem is that the computer's I've downloaded the Project M LAUNCHER on, I ran the launcher and it "SUCCESFULLY INSTALLED" but the file I had it install to was empty both times. I tried downloading to the SD card next and that extra didn't work.

The SD card slot on my CPU is broken so I've been using other, slower computers and it's been exhausting. Will try again tomorrow.
Title: Re: Project M: Amazing Smash Bros.
Post by: Pillz on December 11, 2013, 03:29:44 AM
I moved the files from the computer onto the SD card, the 3-4 folders you showed me and the extra files too.

It's a 4gig SD card, and I'm playing it on a WiiU. Nothing's on the card, and I deleted all my custom stages on the console. (there never were any fucking maps saved to my SD card idk why it keeps saying that) I still have a asston of pictures and replays, do those need to be deleted from the console too?

Edit: Went to the help IRC chat on the Project M site. Brawl doesn't read SD cards bigger than 2GB because it's a stupid piece of shit. Going to have to wait a week or two till I get my paycheck to go waste money on a tiny SD card I'll only use once, yipeee. The only other option is modding the fuck out of my WiiU and using a USB loader but fuck all that. Knowing my luck lately I'll probably wind up with an incompatible SD card somehow.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 12:01:01 PM
Why would you need an SD card that big?  I've never had a device that used one other than the Wii (which doesn't even use much storage on the card), everything else uses the superior microSD cards.
Title: Re: Project M: Amazing Smash Bros.
Post by: Cortez (Mr. T. FOO!) on December 11, 2013, 04:59:59 PM
Tournament rulings are no items, 4 stocks, 7 minutes.

Yeah this is why I think 'tournament play' is a joke.

I'm just having fun with Crow because he's so obsessed with no-item play, I'm a die hard Smash player (when I was a kid me and my best friend had over 300 hours in the original game) and I think no items is sily :P

Pretty sure in the first one you had to complete a ton of the game before you got access to change how much items spawned anyways
Most items break the game. Like Smash balls and pokeballs.

They don't break the game. There is a difference between playing a game competitively, which is still fun, and playing it casually. I don't know why you guys have so much trouble seeing that.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 05:41:33 PM
They don't break the game. There is a difference between playing a game competitively, which is still fun, and playing it casually. I don't know why you guys have so much trouble seeing that.

This.

I fail to see how they "break" the game when anyone can use items, they become another level of challenge and add depth to the game,
I mean I don't see how something can unbalance a game when every player can use them

Regardless.  Items are awesome, tournament mode is super boring and sounds like Street Fighter instead of Super Smash Bros.
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 11, 2013, 07:45:18 PM
Tournament rulings are no items, 4 stocks, 7 minutes.

Yeah this is why I think 'tournament play' is a joke.

I'm just having fun with Crow because he's so obsessed with no-item play, I'm a die hard Smash player (when I was a kid me and my best friend had over 300 hours in the original game) and I think no items is sily :P

Pretty sure in the first one you had to complete a ton of the game before you got access to change how much items spawned anyways
Most items break the game. Like Smash balls and pokeballs.

They don't break the game. There is a difference between playing a game competitively, which is still fun, and playing it casually. I don't know why you guys have so much trouble seeing that.
Your right, Sonics Final smash isn't over powered. Those guys who decided the tournament rules were wrong in banning smash balls because of it.
@Chris They aren't the same for everyone. Lucarios final smash is meh, Marios is meh, and then you have sonic who can clear the board multiple times without trying.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 11, 2013, 08:01:15 PM
They don't break the game. There is a difference between playing a game competitively, which is still fun, and playing it casually. I don't know why you guys have so much trouble seeing that.

This.

I fail to see how they "break" the game when anyone can use items, they become another level of challenge and add depth to the game,
I mean I don't see how something can unbalance a game when every player can use them

Regardless.  Items are awesome, tournament mode is super boring and sounds like Street Fighter instead of Super Smash Bros.

Here, I'll give you an example; one that has actually happened to me multiple times because items were on, since we hadn't played 100 vs games to unlock the item switch menu yet.

I was playing against a friend, 1v1, and I was absolutely wiping the floor with him. I knock him into the air and, oh look. A star pops out of the sky, lands right on him and now he's invincible, which means not only does he get to recover from my combo, but now he can fuck me as hard as he wants for as long as the star is still in effect. Or, how about when you get killed, and then while you're respawning tomato/heart appears, and your opponent grabs it and is now back at 0, giving him a FULL stock advantage over you. The items are completely random. It doesn't add depth to the game, it adds luck.
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 11, 2013, 08:20:24 PM
They don't break the game. There is a difference between playing a game competitively, which is still fun, and playing it casually. I don't know why you guys have so much trouble seeing that.

This.

I fail to see how they "break" the game when anyone can use items, they become another level of challenge and add depth to the game,
I mean I don't see how something can unbalance a game when every player can use them

Regardless.  Items are awesome, tournament mode is super boring and sounds like Street Fighter instead of Super Smash Bros.

Here, I'll give you an example; one that has actually happened to me multiple times because items were on, since we hadn't played 100 vs games to unlock the item switch menu yet.

I was playing against a friend, 1v1, and I was absolutely wiping the floor with him. I knock him into the air and, oh look. A star pops out of the sky, lands right on him and now he's invincible, which means not only does he get to recover from my combo, but now he can fuck me as hard as he wants for as long as the star is still in effect. Or, how about when you get killed, and then while you're respawning tomato/heart appears, and your opponent grabs it and is now back at 0, giving him a FULL stock advantage over you. The items are completely random. It doesn't add depth to the game, it adds luck.
Or Say Lucario Vs Sonic Lucario is kicking sonics ass, Star shows up, sonic gets it because it fell ontop of him, Smash then immediately appears Sonic Attacks it and grabs it then Final Smashes killing Luc 2-4 times.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 08:30:49 PM
I just get better so I can deal with people getting 'lucky' also why would you 1v1 when you could be 1v1v1v1 so its less likely that one person getting 'lucky' would throw the game.

Regardless, I think items are half of what make Smash Bros the game it is, playing without it on a flat stage, timed stock is like playing any fighting game out there only with way less combos, why not play one of those instead if you want that experience?  Seriously crazy maps and items and ridiculous characters are what it is all about, it is chaos and you must master the chaos.
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 11, 2013, 08:34:31 PM
I just get better so I can deal with people getting 'lucky' also why would you 1v1 when you could be 1v1v1v1 so its less likely that one person getting 'lucky' would throw the game.

Regardless, I think items are half of what make Smash Bros the game it is, playing without it on a flat stage, timed stock is like playing any fighting game out there only with way less combos, why not play one of those instead if you want that experience?  Seriously crazy maps and items and ridiculous characters are what it is all about, it is chaos and you must master the chaos.
No. The point of Smash Bros is that it is a fighting game using popular Nintendo characters people have grown to love. The items and maps are background things, the main focus is having fun with those characters. Even in competitive the goal is to have fun.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 08:37:35 PM
Well if the goal is to have fun, then play the crazy maps with the items on like the game was designed for :P
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 11, 2013, 08:40:00 PM
Well if the goal is to have fun, then play the crazy maps with the items on like the game was designed for :P
The game was designed for Items on and Off, flat stages and crazy stages, the same characters or different characters. Your telling people the way they play is wrong when the game purposefuly has it so anyone can play the way they wan't to.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 11, 2013, 08:41:21 PM
I just get better so I can deal with people getting 'lucky' also why would you 1v1 when you could be 1v1v1v1 so its less likely that one person getting 'lucky' would throw the game.

Regardless, I think items are half of what make Smash Bros the game it is, playing without it on a flat stage, timed stock is like playing any fighting game out there only with way less combos, why not play one of those instead if you want that experience?  Seriously crazy maps and items and ridiculous characters are what it is all about, it is chaos and you must master the chaos.

Less combos? What? Smash has tons of combos, probably more than even street fighter. And I play this game instead of others, because  I don't like traditional 2d fighters. They're all the same. Smash is an extremely unique fighting game, with characters I like, aerial combat, maps that are interesting, and an awesome damage system.. And I get to play it competitively.

#Invalid YouTube Link#

Combos. Combos out the ass. High skill. No items. This is fun to me.
Title: Re: Project M: Amazing Smash Bros.
Post by: crovv on December 11, 2013, 08:47:53 PM
CAN WE JUST ALL AGREE THAT WE HAVE OPINIONS THAT MAY DIFFER FROM EACH OTHER'S OPINIONS?!?!?!

NO OPINIONS ARE WRONG. THEY ARE JUST WHAT SOMEONE BELIEVES.

OPINIONS OPINIONS OPINIONS

Now that I've gotten that out of the way, can we stop attacking each other over this thread? You're all literally going back and forth about whether or not there should be items in a video game.

It's not like you're being forced to play Project M, nor are you affected by those that do, so what's the problem?
Same goes for the other way around. Either play the game as it was released, or play it modded.

Add this to the book of conversations CG cannot be civil about for reasons no one can fathom.
Title: Re: Project M: Amazing Smash Bros.
Post by: Kwaurtz on December 11, 2013, 08:49:32 PM
Its because the casuals are bad yo.
Title: Re: Project M: Amazing Smash Bros.
Post by: Pillz on December 11, 2013, 08:52:39 PM
Why would you need an SD card that big?  I've never had a device that used one other than the Wii (which doesn't even use much storage on the card), everything else uses the superior microSD cards.

Digital cameras in the age before cell phones had decent camera quality, and my parents didn't really get new gen phones with 2.0+Mpx camera's until this past year. So we had a expensive digital camera or two and we used 4-8Gb SD cards with them, and then we had 8GB Micro-SD adapters.

We've always assumed that if we're going to drop 5+ dollars on a memory stick, might as well get the biggest one for our buck. Now I have to go out and get a 2G for my Wii, but oh well I suppose it'll be worth it to play Smash this way.

ALSO, YOU CAN SELECT WHICH ITEMS YOU DON'T WANT ON, AND WHICH ONES YOU DO.

I play without game-breaking items like Stars, Bob-ombs, Heart Containers and the such; while keeping some that I enjoy playing with.

I like the clusterfuck that happens when the dragoon parts spawn, how everyone fights to complete it, and then it's even fairly easy to avoid.

I just always check with my friends who are playing to see what maps and items they want turned off before we start.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 11, 2013, 08:52:43 PM
-snip-

But no one is attacking each other. That was like, one post from Chris/Crow, and it was over. Now it's just a debate on items. And if we're not going to talk about video games... What the hell are we doing in CG?

And you're right. We're not being forced to play Project M. We're not being forced to have this discussion either, but we choose to. So why try to stop us? Your post has been less relevant to the topic than all of ours.

On another note -- some characters are strictly better than others, and this is a fact. Items don't help balance the playing field at all. Pikachu is extremely fast. Samus is slow. If an item shows up, chances are the pikachu player (assuming both players are of equal skill level) get to the item faster / win the fight for it, and then proceed to win even harder with the item.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 08:53:54 PM
-snip-

But no one is attacking each other. That was like, one post from Chris/Crow, and it was over. Now it's just a debate on items. And if we're not going to talk about video games... What the hell are we doing in CG?


Yep, I was sassing Crow because thats how he and I do, we sass each other.  Now we are simply arguing about games which is what people do on the internet.
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 11, 2013, 09:09:24 PM
Items off> Items on  trollface
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 09:11:11 PM
Items off> Items on  trollface
Fight me IRL bro ;D
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 11, 2013, 09:13:22 PM
Items off> Items on  trollface
Fight me IRL bro ;D

Ill fight you IRL, with items on, and items off, and win all three!
Title: Re: Project M: Amazing Smash Bros.
Post by: Sejo Mino on December 11, 2013, 09:31:57 PM
Well if the goal is to have fun, then play the crazy maps with the items on like the game was designed for :P
The game was designed for Items on and Off, flat stages and crazy stages, the same characters or different characters. Your telling people the way they play is wrong when the game purposefully has it so anyone can play the way they wan't to.
Except you guys use a Mod that allows the game to be changed. Thus not being played the way the game is intended. XP
Title: Re: Project M: Amazing Smash Bros.
Post by: Dante on December 11, 2013, 09:54:47 PM
Well if the goal is to have fun, then play the crazy maps with the items on like the game was designed for :P
The game was designed for Items on and Off, flat stages and crazy stages, the same characters or different characters. Your telling people the way they play is wrong when the game purposefully has it so anyone can play the way they wan't to.
Except you guys use a Mod that allows the game to be changed. Thus not being played the way the game is intended. XP
No I don't.
And besides we are talking about with Items on and Items off which is in vanilla.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 11, 2013, 10:21:22 PM
http://www.youtube.com/watch?v=YXM8FGOQVtg

Most final smashes can be avoided in some way, anyway..
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 11, 2013, 11:23:39 PM
I just want you guys to understand how complex this game is even without items....

http://www.youtube.com/watch?v=vXgpGBbh5r8
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 11, 2013, 11:33:49 PM
Blech Meelee.  The gravity was so weird in that game compared to the original, thankfully they fixed it in Brawl.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 11, 2013, 11:40:47 PM
Brawl is a scourge on the Smash series.

And thanks for posting that video, oobla. It furthers my point --

Even with items on, if you're good, you're going to win regardless. Items just put temporary brakes on the rape train.
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 12, 2013, 12:18:35 AM
Blech Meelee.  The gravity was so weird in that game compared to the original, thankfully they fixed it in Brawl.

I'll have you know that the gravity is the main reason people play melee over brawl. It's a much faster game.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 12, 2013, 12:21:06 AM
Considering Project M's sole purpose was to make Brawl more like Melee again, with updates, it's safe to say Melee is the better game. Far better.
Title: Re: Project M: Amazing Smash Bros.
Post by: Pillz on December 12, 2013, 12:24:38 AM
Blech Meelee.  The gravity was so weird in that game compared to the original, thankfully they fixed it in Brawl.

I'll have you know that the gravity is the main reason people play melee over brawl. It's a much faster game.

Yeah, the idea with Brawl was to make it more playable for casuals; and that's why they made gravity more floaty. A lot of people used to the precise physics of Melee were betrayed by the new "gravity" of brawl.

I didn't notice too much but the entire game felt new, and I could still destroy with Peach and Yoshi despite people saying they were de-buffed.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 12, 2013, 12:25:47 AM
Brawl was SUPER casual, considering they increased frame delay in hits, making it nearly impossible to combo anyone for anything.
Title: Re: Project M: Amazing Smash Bros.
Post by: Tictactoe360 on December 12, 2013, 12:50:41 AM
Blech Meelee.  The gravity was so weird in that game compared to the original, thankfully they fixed it in Brawl.

I'll have you know that the gravity is the main reason people play melee over brawl. It's a much faster game.

Yeah, the idea with Brawl was to make it more playable for casuals; and that's why they made gravity more floaty. A lot of people used to the precise physics of Melee were betrayed by the new "gravity" of brawl.

I didn't notice too much but the entire game felt new, and I could still destroy with Peach and Yoshi despite people saying they were de-buffed.

Completely off topic and possibly the only post I'll make in this thread.
Me and my friend a massive tournament of all the brawl character 1VS1 (A.I) with 5 lives and we had all of them fight till only one of them remained.
In the end it came down to Donkey Kong vs Peach and Peach used Donkey Kongs final smash (The one with all the food) to heal fully and then proceeded to kill Donkey Kong 5 times in a row and win the tournament.

Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 12, 2013, 01:33:01 AM
Look, all I'm sayin is stay true to the original, I guess you guys were maybe too young for that games heyday, but Meelee fucked up the gravity we had in the original Smash Bros game on N64 and Brawl gave it back.

Nuff said.

Explains what everyone's beef is with Brawl.  I played enough Meelee to unlock everything then decided to wait for Brawl and I was rewarded with what I wanted.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 12, 2013, 01:40:07 AM
Look, all I'm sayin is stay true to the original, I guess you guys were maybe too young for that games heyday, but Meelee fucked up the gravity we had in the original Smash Bros game on N64 and Brawl gave it back.

Nuff said.

Explains what everyone's beef is with Brawl.  I played enough Meelee to unlock everything then decided to wait for Brawl and I was rewarded with what I wanted.

But this doesn't make any sense at all. I'm pretty sure everyone here (in this thread specifically) is old enough to have played ssb64 in its prime. I know I am. And I did. I've been playing Smash since I was five. I've had a nintendo 64 for 14 years, and I still have it. I still play the original with my friends all the time -- and brawl was nothing like it. SSB64 was just as competitive as Melee, and that's the reason why we played it in the first place. Their beef with brawl has nothing to do with age or the original. It's the opposite. People don't like it because it's NOT like the original. There's no way to play it competitively. It's a completely casual game -- and you're a casual, so I guess it makes sense.

And before this becomes an argument: No, being a "casual" isn't a bad thing. It doesn't have a negative connotation behind it. I'm not trying to come off as an elitist because I play a game differently than you.
Title: Re: Project M: Amazing Smash Bros.
Post by: Kwaurtz on December 12, 2013, 01:44:06 AM
Yo I remember the sn64, jet force gemini in this bitch.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 12, 2013, 01:47:37 AM
Jet Force Gemini was awesome, in an age where there was no co-op mode to games, having the second player able to control Floyd while the first played the main character was the coolest thing ever.
Title: Re: Project M: Amazing Smash Bros.
Post by: Billy on December 12, 2013, 01:48:59 AM
My favorite n64 game of all time was probably Perfect Dark.
Title: Re: Project M: Amazing Smash Bros.
Post by: Leetgrain on December 12, 2013, 06:28:39 AM
Back on topic maybe?
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 12, 2013, 06:50:14 AM
Back on topic maybe?
Please. Has anybody gone ahead and downloaded project m? Thoughts?
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 12, 2013, 12:52:46 PM
Problem with Melee is its so exploitable, I mean you play at a tourney, there is only about 4 levels allowed.
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 12, 2013, 01:01:00 PM
Problem with Melee is its so exploitable, I mean you play at a tourney, there is only about 4 levels allowed.

Well, yeah. But banning those stages prevents degenerative gameplay. The stages that are legal comprise of 5 neutral, or fair stages and 1 counter pick stage. These stages are most character neutral stages, and leave the most skill for the players.
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 16, 2013, 02:14:00 AM
So does anyone have it working? I'm having a lot of fun with it right now. I recommend it if you're capable.
Title: Re: Project M: Amazing Smash Bros.
Post by: Ghast on December 17, 2013, 08:12:56 AM
Been psyched about this since the Turbo Tuesday promotion campaign.

Those Ike combos were fucking disgusting.
(http://www.youtube.com/watch?v=50loXTf3ZsY)


If anyone's having problems with the installation, I suggest getting the HomeBrew Channel (BootMii) using LetterBomb. (http://please.hackmii.com/)

Simply enter your Wii's MAC address (you can find it in the system menu) and make sure you select the correct operating system version (I downloaded the wrong file 3 times, fuck me), then download it onto an SD card and install it into your Wii.

This mod is incredible, guys. It makes purchasing a Wii, Brawl, and a GC controller worth it.
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 17, 2013, 03:46:07 PM
Been psyched about this since the Turbo Tuesday promotion campaign.

Those Ike combos were fucking disgusting.
(http://www.youtube.com/watch?v=50loXTf3ZsY)


If anyone's having problems with the installation, I suggest getting the HomeBrew Channel (BootMii) using LetterBomb. (Link Removed)

Simply enter your Wii's MAC address (you can find it in the system menu) and make sure you select the correct operating system version (I downloaded the wrong file 3 times, fuck me), then download it onto an SD card and install it into your Wii.

This mod is incredible, guys. It makes purchasing a Wii, Brawl, and a GC controller worth it.

I was actually trying to steer away from encouraging an illegal method of installation, but whatever.
Title: Re: Project M: Amazing Smash Bros.
Post by: Ghast on December 17, 2013, 04:18:18 PM
Been psyched about this since the Turbo Tuesday promotion campaign.

Those Ike combos were fucking disgusting.
(http://www.youtube.com/watch?v=50loXTf3ZsY)


If anyone's having problems with the installation, I suggest getting the HomeBrew Channel (BootMii) using LetterBomb.

Simply enter your Wii's MAC address (you can find it in the system menu) and make sure you select the correct operating system version (I downloaded the wrong file 3 times, fuck me), then download it onto an SD card and install it into your Wii.

This mod is incredible, guys. It makes purchasing a Wii, Brawl, and a GC controller worth it.

I was actually trying to steer away from encouraging an illegal method of installation, but whatever.

lol, well I tried to non-hack version and ran into trouble so I ended up doing it that way and it worked for me. Just thought it might help out some other people running into the same problems.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 17, 2013, 04:51:59 PM
Yes, oobla has been trying to abide by these:
http://www.conjointgaming.com/forum/index.php?topic=4404.0
9)   No posting or linking to Pirated Material of any kind.
11)   Illegal Activities will not be discussed, suggested, engaged in, encouraged, or bragged about here.

So just FYI, might wanna be careful with posting that URL here.
Title: Re: Project M: Amazing Smash Bros.
Post by: Kwaurtz on December 17, 2013, 06:46:39 PM
Yes, oobla has been trying to abide by these:
http://www.conjointgaming.com/forum/index.php?topic=4404.0
9)   No posting or linking to Pirated Material of any kind.
11)   Illegal Activities will not be discussed, suggested, engaged in, encouraged, or bragged about here.

So just FYI, might wanna be careful with posting that URL here.

This is a misrepresentation of the rules in regards to what is actually illegal here.

Modifying your wii to use the homebrew channels, while is against the EULA with your Wii, is nowhere near any sort of violation concerning law's.  Homebrewing uses original coding as far as mods like this. Using it for that purpose in no way violates any laws.

Please don't go touting what is illegal and what isn't without further investigating.
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 17, 2013, 06:59:34 PM
Yes, oobla has been trying to abide by these:
http://www.conjointgaming.com/forum/index.php?topic=4404.0
9)   No posting or linking to Pirated Material of any kind.
11)   Illegal Activities will not be discussed, suggested, engaged in, encouraged, or bragged about here.

So just FYI, might wanna be careful with posting that URL here.

This is a misrepresentation of the rules in regards to what is actually illegal here.

Modifying your wii to use the homebrew channels, while is against the EULA with your Wii, is nowhere near any sort of violation concerning law's.  Homebrewing uses original coding as far as mods like this. Using it for that purpose in no way violates any laws.

Please don't go touting what is illegal and what isn't without further investigating.

But didn't Ghast just call it a hacked version??
Title: Re: Project M: Amazing Smash Bros.
Post by: Kwaurtz on December 17, 2013, 07:01:22 PM
Yes, oobla has been trying to abide by these:
http://www.conjointgaming.com/forum/index.php?topic=4404.0
9)   No posting or linking to Pirated Material of any kind.
11)   Illegal Activities will not be discussed, suggested, engaged in, encouraged, or bragged about here.

So just FYI, might wanna be careful with posting that URL here.

This is a misrepresentation of the rules in regards to what is actually illegal here.

Modifying your wii to use the homebrew channels, while is against the EULA with your Wii, is nowhere near any sort of violation concerning law's.  Homebrewing uses original coding as far as mods like this. Using it for that purpose in no way violates any laws.

Please don't go touting what is illegal and what isn't without further investigating.

But didn't Ghast just call it a hacked version??

By hacked, he is saying that it is using a modified non original Operating system for the wii, thus what homebrewing is. Its like the fact I have cyanogenmod installed on my phone in place of the default android OS.


In no way did Ghast link to anything that was illegal, or encourage piracy. He suggested an easy way to install the mod that CAN AND WILL break the eula on your Wii. But thats about it.
Title: Re: Project M: Amazing Smash Bros.
Post by: Christovski on December 17, 2013, 07:02:19 PM
The words used were 'illegal' and 'hacked'.

I was trying to be nice and warn Ghast that stuff like that might be bad to post, before someone cracked down on him like Cadaver used to do.

Before you jump to conclusions Kwaurtz :P
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 17, 2013, 07:03:18 PM
Yes, oobla has been trying to abide by these:
http://www.conjointgaming.com/forum/index.php?topic=4404.0
9)   No posting or linking to Pirated Material of any kind.
11)   Illegal Activities will not be discussed, suggested, engaged in, encouraged, or bragged about here.

So just FYI, might wanna be careful with posting that URL here.

This is a misrepresentation of the rules in regards to what is actually illegal here.

Modifying your wii to use the homebrew channels, while is against the EULA with your Wii, is nowhere near any sort of violation concerning law's.  Homebrewing uses original coding as far as mods like this. Using it for that purpose in no way violates any laws.

Please don't go touting what is illegal and what isn't without further investigating.

But didn't Ghast just call it a hacked version??

By hacked, he is saying that it is using a modified non original Operating system for the wii, thus what homebrewing is. Its like the fact I have cyanogenmod installed on my phone in place of the default android OS.

I guess, so long as the site is legit, I don't see an issue.

Just don't be downloading any Nazi skins for Snake lol.
Title: Re: Project M: Amazing Smash Bros.
Post by: Kwaurtz on December 17, 2013, 07:05:23 PM
The words used were 'illegal' and 'hacked'.

I was trying to be nice and warn Ghast that stuff like that might be bad to post, before someone cracked down on him like Cadaver used to do.

Before you jump to conclusions Kwaurtz :P


The hacking posted in the rules as was said by both Cadaver and Inject is meant for DDOS/Game disrutions/advantages. Things like this where it is merely modifying your wii with a custom operating system, while it is hacking, it is also merely rooting the wii. Like I said, its similar to rooting my android phone and install a customer operating system. The word hacking is overused and has become such a stigma because of it, that it keeps being perpetuated incorrectly like it is here. Nothing is illegal about Ghasts link. A simply google would have filled anyone in on that.
Title: Re: Project M: Amazing Smash Bros.
Post by: oobla37 on December 17, 2013, 07:28:31 PM
Alright guys, let's keep this sort of conversation to a minimum. My original intent was to keep with the preferred method of installation by the developers of the mod. They encourage you use the hackles model, so that anybody who uses project m has a legitimate copy of the game. This will discourage Nintendo as much as possible from attempting to completely shut down project m. I want people to get back on topic, and please stop going off on the logistics of legal installation.

In other news, how is everyone feeling about the new characters, Roy and mewtwo?
Title: Re: Project M: Amazing Smash Bros.
Post by: Pillz on December 17, 2013, 07:55:22 PM
I got it working in case I never posted, bought a 2GB SD card for 3.60$ or so at gamestop.

Roy's badass, I used to use him a lot and his charge attack feels so satisfying to unleash. Mewtwo got some nice tweaks from Melee and I LOVE his armor special costume. I've missed teleporting quite a bit, and his final smash looks wicked despite being cloned from lucario.

The special costumes in general are awesome, like Dry Bones Bowser and PJ Toon Link~ Princess Peach's special costume is awesome too because it chances her heart animations to dark energy attacks.

Favorite so far's gotta be Ivysaur; the buffs each of the 3 starter Pokemon got were spectacular, and kicking ass with squirtle is pretty fun too; but adding SolarBeam and Synthesis for Ivysaur was the coolest addition for me. I wish they got Final Smashes but who needs those anyway, they're badass enough as it is.
Title: Re: Project M: Amazing Smash Bros.
Post by: Pillz on December 19, 2013, 08:05:38 PM
PRETTY sure this broke my WiiU.

The WiiU box reads:
This product contains technical protection measures. Any unauthorized modifcation of the hardware or SOFTWARE, or the use of an unauthorized device or software, will render your Wii U system permanently unplayable and result in removal of unauthorized content.

It's been about five days since I first successfully ran Project M on my smash bros. I had left the SD card in the WiiU and played both BlackOps and Mario while it was still in. Mario was the last game I played before turning the system off, and for some reason it stopped displaying the video output and the Gamepad stopped working. Troubleshat with Nintendo for them to be like "lol thats weird, idk what to tell you I never heard of this" but thank GOD my parents got the 2 year warranty at Gamestop. I didn't tell them I installed project M on an SD Card but that's literally the only thing that could of went wrong.

So fair warning to WiiUsers. I'll be chatting with the Project M people later to see if they know any of this.
Title: Re: Project M: Amazing Smash Bros.
Post by: Old Crow on December 19, 2013, 08:08:03 PM
Wii U- Just as easy to break as any other console  trollface
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