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Van Dodgeball - Improved Version - E7
by SlowLefty on 31 Jan, 2010 22:09
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After playing far to much van dodgeball, and saying it needs more vans, I finally decided to do something about it myself and learnt how to edit a map.
Download Link here:
http://www.greycube.com/help/maps/zps_van_dodgeball_e7.bsp.bz2BZ2 MD5: C8ADE8C6C5B0BE675605D6608A044D51
BSP MD5: 4F79FA93391A52375F9C0F5C667C0658
Difference from original
- More vans and items
- Points system
- Map fixes to reduce things like stuck vans
- Timed events to help speed up slow rounds
- Increased lighting
- Info txt and credit to original creator
Please can you put this on the servers and nominate list
Thanks Pillz for testing the various versions on the katz server.
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Reply #1
by juke60xxx on 31 Jan, 2010 23:35
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i seconded this sir!
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Reply #2
by Wholegrain on 01 Feb, 2010 01:05
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k putting it on the ctc server and 24/7 server tommorow thank you lefty for your work ^.^
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Reply #3
by Wholegrain on 01 Feb, 2010 01:08
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i didnt read the tk part but damn that sounds sweet
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Reply #4
by Pillz on 01 Feb, 2010 04:19
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The cause for jams in the tunnel is ammo, grenades and melee weapons being in the tunnel, the vans get stuck on these and jam the place up.
Solution, create a crevice at the bottom of the tunnel that ammo grenades and melee weapons can fall into, but that humans and vans wont fall into.
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Reply #5
by SlowLefty on 01 Feb, 2010 14:28
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Turns out van dodgeball is from a map called zps_volleyball, which uses a server side plugin to spawn vans and properly credit kills and tk's to the hitter. Someone renamed it and added bits to make it work for servers without the plugin.
Volleyball has since been updated with improvements, and importantly includes credit to the original creator of this map. So I have merged the dodgeball improvements into the latest volleyball, and so version e3 is now available
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Reply #6
by Pillz on 01 Feb, 2010 16:15
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A. Is anything I mentioned implemented?
B. You should write PILLZ on the wall of the level.
So I can love you.
EDIT
C. I get a "Missing map" error when I attempt to download the map from the server.
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Reply #7
by SlowLefty on 01 Feb, 2010 20:23
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I tested with a dedicated server and it loaded ok, so my best guess is that somewhere between me uploading to the webspace and you uploading to the server, it got messed up.
Just to be sure, I have re-packaged an e4 version, verified it works on a dedicated server, and verified it has been uploaded correctly to the webspace.
To answer your other questions:
A. Yes by the original creator, he put a invisible barrier so that vans don't hit the grenades.
B. Hopefully at some point in the future I will learn how, so I can watch people try to hump the wall for health.
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Reply #8
by Pillz on 02 Feb, 2010 02:12
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Cut a 4 unit deep hole in the wall on the human side, and put pillz in it that form the word "Pillz" and then cover it in bulletproof glass that can't be broken.
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Reply #9
by JuNk^m@st3r on 02 Feb, 2010 14:10
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lol, take ur ego and go to bed Pillz =P but ya u should actually write Pillz there, and on the other wall it should say: JuNk^m@st3r Pwnd Pillz Yeah!
=D
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Reply #10
by SlowLefty on 04 Feb, 2010 19:32
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Updated to E5, found out that the original grenade barrier had an invalid filter, so vans were just passing through it. Replaced the barrier with a long one and added hammers next to the grenades. Removed the baseball bats from up top as vans would glitch on them. Added wind to the tunnel which gets rid of dropped items. Found out that the points system was not working as onTrigger only affects a single random player, changed it to OnEndTouch and it gives points to the team as intended. Moved human spawns back nearer the wall.
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Reply #11
by Pillz on 04 Feb, 2010 20:25
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Hope you fixed the vans that kill you on spawn as humans. Nobody liked that at all.
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Reply #12
by SlowLefty on 04 Feb, 2010 22:04
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That should not happen now the spawns are by the wall, and the bats removed which were in a van landing area.
If people panic and run without paying attention they could get killed, that was intended to make people more alert, but try e5 and if it's still hated I will change it.
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Reply #13
by SlowLefty on 07 Feb, 2010 06:44
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Updated again, version E6 is now available.
I have watched many rounds and they often start with everyone having fun, then 6 minutes pass, and the last person just won't die or is slow to return vans, and people get bored.
So in this version there are a few timed events that should help finish the round
Also swapped out some grenades for some more melee, added a couple of IED, made edge of the pit slippery, removed invalid filters, tunnel spawns push back items.
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Reply #14
by Jorgen on 07 Feb, 2010 10:13
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=_( MY GREAT PLAN IS DESTROOOOOOOOOOYED
DID YOU SEE WHEN I KILLED EVERY ZOMBIE except 4, it took a long time though XD
i try to return vans but seriously when they stack upp in a corner it is suicide so you can't really smack thoose... as i did in the end, because every1 was bitching-.-