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« on: 05 May, 2014 02:55 »
This is a grey area for me and I'm encountering the situation quite often those days: when a player performs acts that are not griefing per se, but are against the cooperative nature of the game, is it something that should be punished, or is it simply a way of playing the game?
Example 1: the room the survivors are in is getting swarmed by zombies. Bob runs out of the room, closes the door and barricades it, without waiting for his teammates.
Example 2: the room is swarming with zombies. Survivors are fending them off while waiting for the elevator to come down. Bob sees the elevator arriving, rushes for it and immediately takes it, leaving the others behind.
Example 3: Bob is making sure to pop every barrel he sees - wouldn't want a zombie getting hurt in an explosion, would we?
I'd say, there are two categories of non-cooperative behaviours: first one is "selfish behaviour" - you try to save your life at the expense of everyone else if so it should come to that. Second one is "We can't have nice things" - you break everything and anything that could be useful, from barrels to crates to barricades.
In my opinion, the second one should be punished; that's borderline griefing.
The first one is more fuzzy - sometimes you make honest mistakes (you did not see that you were followed when you closed the door); sometimes it's blatant (dash for the elevator to take it alone). I'd punish such behaviour only when it's obvious you left people behind intentionally.
What do you think?