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Reply #45
by Leetgrain on 05 Dec, 2013 12:30
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5/7 secs
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Reply #46
by Tictactoe360 on 05 Dec, 2013 12:54
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5/7 secs
How long should the smoke trail live?
Sounds good pretty good, what about sound? Would you guys think a nice bang to signify one has been used or a little more subtle so you have to be waiting for one to be used?
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Reply #47
by holydeath98 on 05 Dec, 2013 13:03
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I feel like a zombie scream would be better than a bang, just because of the big bertha already having a nice loud gunshot.
Also we need to make the melon launcher louder, for awareness purposes (and luls)
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Reply #48
by Tictactoe360 on 05 Dec, 2013 13:06
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I feel like a zombie scream would be better than a bang, just because of the big bertha already having a nice loud gunshot.
Also we need to make the melon launcher louder, for awareness purposes (and luls)
The Zombie sound actually sounds like it'd be incredibly cool and if you picked the right one (I'd say fast zombie dive sound) you could scare the shit out of an entire server at once.
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Reply #49
by DBag on 05 Dec, 2013 14:18
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Sweet now I need to add cortez to get this and have someone help me to become the est TTT player alive haha
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Reply #50
by RalphORama on 05 Dec, 2013 17:18
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If we want a nice loud sound for the melon launcher, I think it'd be pretty cool if it went "NNNLEEEEROOOY" from the Leroy Jenkins sound clip when you fired it.
Either that or some sound clip having to do with melons.
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Reply #51
by Cortez (Mr. T. FOO!) on 05 Dec, 2013 17:59
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Thanks for calming down a bit, but I have to defend why I basically told you to not post here. You were criticising a concept which in this instance is wrong. I want criticism from the people that are playing on the server right now and experiencing how the weapons affect gameplay, I'm not going to preemptive nerf or possibly remove something.
I'll look at doing some stuff with the sounds when I get a chance and probably give the zombie thing a new skin so that it doesn't look like a regular gun.
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Reply #52
by Leetgrain on 05 Dec, 2013 18:01
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Again, it's pretty overpowered. Melon should at least be two hits body (still insta head) with less ammo. and maybe make the zombie rifle only affect dead bodies?
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Reply #53
by Cortez (Mr. T. FOO!) on 05 Dec, 2013 18:03
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Again, it's pretty overpowered. Melon should at least be two hits body (still insta head) with less ammo. and maybe make the zombie rifle only affect dead bodies?
Melon launcher only has two shots now so that shouldn't be too bad. I like the idea of the infector only effecting people under 30 health but I'll have to take a look at the coding behind it before I can say if that will work.
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Reply #54
by Finniespin on 05 Dec, 2013 18:04
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And then if THAT fails, we can still try to dumb it down more.
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Reply #55
by Ãeath. on 05 Dec, 2013 18:05
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... it makes fart noises.
About reskin: If the reskin does happen, make sure that it doesn't take up slot '9' (really, 3), first. Being stuck with a traitor weapon and a secondary isn't something I'm fond of...
Melon Cannon has terribad accuracy (in my experience) and I haven't seen it as "OP" yet... Using it five times, I've gotten perhaps one or two kills.
I feel that if Zombie Rifle did affect dead bodies, it'd have to be capable of spawning fast zombies; zombies are really weak and slow.
Note: Why does everyone reply as I hit 'post'? Honestly, four times in a row.
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Reply #56
by Tictactoe360 on 05 Dec, 2013 18:57
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Thanks for calming down a bit, but I have to defend why I basically told you to not post here. You were criticising a concept which in this instance is wrong. I want criticism from the people that are playing on the server right now and experiencing how the weapons affect gameplay, I'm not going to preemptive nerf or possibly remove something.
I'll look at doing some stuff with the sounds when I get a chance and probably give the zombie thing a new skin so that it doesn't look like a regular gun.
I do apologize for going overboard in my first response, I've been running off very little sleep lately and it's the final two weeks of this College semester so I'm on edge. When I saw the "Don't post here" and felt that I was being blown off because I didn't play TTT that often I just snapped.
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Reply #57
by Cortez (Mr. T. FOO!) on 05 Dec, 2013 19:26
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Thanks for calming down a bit, but I have to defend why I basically told you to not post here. You were criticising a concept which in this instance is wrong. I want criticism from the people that are playing on the server right now and experiencing how the weapons affect gameplay, I'm not going to preemptive nerf or possibly remove something.
I'll look at doing some stuff with the sounds when I get a chance and probably give the zombie thing a new skin so that it doesn't look like a regular gun.
I do apologize for going overboard in my first response, I've been running off very little sleep lately and it's the final two weeks of this College semester so I'm on edge. When I saw the "Don't post here" and felt that I was being blown off because I didn't play TTT that often I just snapped.
It's fine, I'm a little on the edge as well. End of November/beginning of November are hell
About reskin: If the reskin does happen, make sure that it doesn't take up slot '9' (really, 3), first. Being stuck with a traitor weapon and a secondary isn't something I'm fond of...
Slot 9 is the dna scanner slot? I'm confused at what you mean.
Ps the only reason it is that slot right now is because that is what it was originally and I didn't feel like changing it right away.
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Reply #58
by Sniper no Sniping on 05 Dec, 2013 19:29
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In my opinion, the Zombie rifle should work only when the victim is 60 HP or lower.
Think about it, how often do you see people with 30 or lower health? Not very often, maybe one person per round on average. Even then, a few shots from a normal gun would kill them, leaving the weapon pretty useless. You ALSO encounter the problem that it's just about impossible to tell whether somebody has 30 hp or 31, as both are marked as "Badly Wounded"
Now if it was 60 hp, you still have the disadvantage of less people being at 60 or lower, but it's much more likely than 30. PLUS you can EASILY tell when someone is at 60 or below, as that is when someone is labeled as "Wounded".
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Reply #59
by Leetgrain on 05 Dec, 2013 20:20
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In my opinion, the Zombie rifle should work only when the victim is 60 HP or lower.
Think about it, how often do you see people with 30 or lower health? Not very often, maybe one person per round on average. Even then, a few shots from a normal gun would kill them, leaving the weapon pretty useless. You ALSO encounter the problem that it's just about impossible to tell whether somebody has 30 hp or 31, as both are marked as "Badly Wounded"
Now if it was 60 hp, you still have the disadvantage of less people being at 60 or lower, but it's much more likely than 30. PLUS you can EASILY tell when someone is at 60 or below, as that is when someone is labeled as "Wounded".
Keep it so as it's still 30/35, but market it as only working it at near death. Simple fix.